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  • Jan 18 15:40
    ferrisi9 commented #505
  • Jan 16 22:08
    basisbit labeled #507
  • Jan 16 21:34
    s09bQ5 commented #507
  • Jan 16 21:33
    s09bQ5 commented #505
  • Jan 16 21:28
    s09bQ5 commented #502
  • Jan 13 18:08

    basisbit on master

    update installer scripts for wi… (compare)

  • Jan 13 00:46
    basisbit closed #467
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    basisbit labeled #485
  • Jan 12 11:55
    kamischi commented #7
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    basisbit commented #7
  • Jan 11 14:55
    batrique commented #496
  • Jan 11 00:27
    s09bQ5 opened #7
  • Jan 10 22:25
    basisbit closed #512
  • Jan 10 22:25
    basisbit commented #512
  • Jan 10 22:23

    basisbit on master

    fix av_frame_free import and up… (compare)

  • Jan 10 21:52
    s09bQ5 commented #512
  • Jan 10 20:51
    basisbit labeled #512
  • Jan 10 20:51
    basisbit labeled #512
  • Jan 10 20:51
    basisbit opened #512
  • Jan 10 20:39
    mkinoo edited #500
basisbit
@basisbit
oO what did you do?
files are missing (for example the opengl32_.dll )
and what is "mog" in the ascii logo supposed to mean?
basisbit
@basisbit
also, why did you add that annoying background music to the installer again?
basisbit
@basisbit
also, the installer does not set read+write rights for logged in users on the install folder and thus the game can't be played on many systems
basisbit
@basisbit
and please commit the changed documentation file
RattleSN4K3
@RattleSN4K3

and please commit the changed documentation file

read the commit log. there is none.

the installer does not set read+write rights for logged in users on the install folder and thus the game can't be played on many systems

i've replied in the specific issue. no other reply.

also, why did you add that annoying background music to the installer again?

to keep it original to what UltraStar Deluxe was about before the WorldParty changes (which stripped a lot).

RattleSN4K3
@RattleSN4K3

what is "mog" in the ascii logo supposed to mean?

it's the original author Mike Gränz "mog". it's his signature for that ascii logo. removing it would be similar to like removing copyright notice with copyright material.

files are missing (for example the opengl32_.dll )

is it even used? it god added without any message and it has the wrong name to be automatically linked ("_"-suffix). the game on windows runs fine without it.

RattleSN4K3
@RattleSN4K3
so why did you remove both files (installer and zip). The opengl32_.dll is not even mentioned in the USDX release. it is MLK. ...
RattleSN4K3
@RattleSN4K3

btw.

also, the installer does not set read+write rights for logged in users on the install folder and thus the game can't be played on many systems

that's not part of the installer. it's part of the game. The portable version also does not work if moved into a readable only place like ProgramFiles and started without elevation (aka no RunAsAdmin).

basisbit
@basisbit
No, that is part of the installer. I'll change that within the next days and tgen upload the installer. I am still waiting for the documentation original file.
The game itself should never require admin rights or you break running the game for many Casey
Cases
RattleSN4K3
@RattleSN4K3

I am still waiting for the documentation original file.

have you checked the commit log. I've written it down there. "only modified". There is no original file. That committed pdf is the most "original" which exists.

The game itself should never require admin rights or you break running the game for many Casey

please, check the game before. it is not the installer which breaks the game "game can't be played on many systems". It is the game itself.

RattleSN4K3
@RattleSN4K3
This message was deleted

are you someone from the spanisch UltraStar DX world party community?

I am not. Not even in touch with anyone from touch community.

RattleSN4K3
@RattleSN4K3

Also, if you live in Europe, how about a physical meeting?

You might have recognized it but I keep private information strictly private. RattleSN4K3 is my internet alter ago. Therefore, not sure if we can meet some time somewhere.

basisbit
@basisbit
so, most of the reported issues for the beta release are related to ffmpeg video/audio playback. I'll try to work on that during the next few days and see if I get ffmpeg 3 to work.
I have no idea yet how to do the video/audio syncing using the new ffmpeg api, but am sure I'll figure that out.
Andy Alt
@andy5995
I'm on Debian jessie 8. I see that if I installed fpc from the repo, it would install 2.6.4, not the required 3.0.
Andy Alt
@andy5995
No big deal. I installed 3.0.0rc2
basisbit
@basisbit
sorry, but fpc 2.6.4 is horribly old and would be too much work and hacky code to still support it. So yes, fpc 3.0.0 is required. please also don't use 3.0.0rc2, but instead something current from the fpc repository and compile yourself
3.0.0rc2 was buggy as hell regarding unicode&utf-8 support
Andy Alt
@andy5995
ok, I'll rebuild
Andy Alt
@andy5995

I experimented a little with your debian package build script. I managed to build it (amd_64). The file size of the package is 12527350. The output of the build script was

cp: cannot stat ‘../../game/skins/’: No such file or directory
dpkg-deb: building package `ultrastardx' in `./deb-package.deb'.

and the diff to package_debian.sh is at http://pastebin.com/379RS3hK

basisbit
@basisbit
that package build script was developed by someone I don't even know many years back. I do any software development on Windows and only use Linux on server systems, embedded devices or in a VM. So I have absolutely no idea how to write any build/make/... scripts.
Andy Alt
@andy5995
Right now I have on project that I make a deb package for, but I just use checkinstall, and the package isn't exactly to Debian specs. With that script, it looks like it attempts to make a deb package that would be accepted by Debian specifications, but I haven't examined it closely enough yet to see if any changes need to made, nor am I completely familiar with exact Debian specs. But basically, if you'd like a Debian package that you can offer for download, I shouldn't have any problem making one that you could distribute.
I actually now remember a tool called lintian that will check to see if a package meets Debian specs. I'll scan the one I created and get an idea of how are off it is.
Marc Reventós Papo
@MPapus

Hey there! a newbie here... First of all congratulations, I was a great fan of SingStar and you totally nailed with UltraStar! thank you very much and keep on going.

maybe it's a dumb question,but I cannot choose who is singing in the game, i sthere a way to choose it? (let's say Player2 is singing instead of Player2)?

basisbit
@basisbit
I am not sure what you mean.. After starting the game and opening the songs menu, you can specify the amount of players, their avatars and difficulty per player. In the next step, you can choose which song all the players should sing at the same time (like in Sony SingStar). Only for duet songs, some lyric sentences are only for the first player(lyrics line on the top of the screen) and some for the other player (lyrics line on the bottom of the screen)
Marc Reventós Papo
@MPapus
no, I meant if you set up 5 players for example, but then I choose 1 player only is gonna sing, it's always selecting player 1 as the singing one. my question is if I can choose player 2 instead
or choose two other players instead of 1 and 2 fora duet, also
basisbit
@basisbit
are you referring to the "Party" -> tournament mode or the normal "Sing" mode?
Marc Reventós Papo
@MPapus
normal Sing mode
basisbit
@basisbit
ok. in the normal singing mode, you specify the amount of singers, and then there is no "choosing" player 1/2/3/...
if you have 5 microphones, just select 6 players in the first screen, and then everyone can sing the selected song
if you want only one person to sing at a time, only select 1 Player, and then pass that one microphone to whoever is supposed to sing
Marc Reventós Papo
@MPapus
yeah that's what I thought I would do, but since you can create more than one player I was wondering if you could switch singers in normal mode, so you can see who did it better
is that possible in the party mode? so I can choose who is in which team?
basisbit
@basisbit
UltraStar Deluxe does not support player profiles selection. (UltraStar Play - completely new karaoke game engine - will have something like that)
as far as I know, not yet sorry. The game does not yet support teams for normal singing
Markus Böhning
@bohning
I have a Mac-related question that is related to microphone access and launching USDX via Automator (custom songpath), any Mac-experts on here?
Markus Böhning
@bohning
I have just noticed that USDX has trouble decoding AVC1 videos. Has anybody else noticed?
I have two versions of the same video, both are in 1080p, one is H264 encoded and works flawlessly, the other one is AVC1 encoded and lets USDX struggle
basisbit
@basisbit
Could you provide a sample video?