These are chat archives for UltraStar-Deluxe/USDX

2nd
Aug 2016
basisbit
@basisbit
Aug 02 2016 19:21
if fullscreen=borderless and screens=2, the size of the borderless fullscreen should be changed to 2 times the width of the borderless fullscreen. any idea how to accomplish that?
PS: had two days of Karaoke all day long and it was amazing! also, no crashes and only minor visual bugs
RattleSN4K3
@RattleSN4K3
Aug 02 2016 20:21

the size of the borderless fullscreen should be changed to 2 times the width of the borderless fullscreen. any idea how to accomplish that?

isn't it already like that? I only didn't doubled up the screen size in true/real fullscreen

Or do you mean it should be 2 times the desktop resolution?
basisbit
@basisbit
Aug 02 2016 22:10
2 times the desktop resolution in width, yes
so it automatically spans over two same size screens
RattleSN4K3
@RattleSN4K3
Aug 02 2016 22:11
isn't it better to create another window and render the screen display there
it's not uncommon to have different sized displays
RattleSN4K3
@RattleSN4K3
Aug 02 2016 22:20
it's also difficult to setup. the 2nd display has to be aligned properly, maybe not every one knows how to properly do that.
basisbit
@basisbit
Aug 02 2016 22:57
I tried the second window method and no, that causes much performance loss because of different opengl and rendereing context
RattleSN4K3
@RattleSN4K3
Aug 02 2016 23:27
could be the case. the base engine isn't optmized that well
however, I think the default method should be like it is now. Split (or any other option) could handle how to double up the sizes (width).
if USDX runs on a 21:9 screen, it doesn't have to be split. and if someone chooes screen=2 in that case in order to play 2 on 1 screen, it wouldn't work.