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  • Apr 13 10:05

    mafaca on master

    fixed rgbfloat texture decoding (compare)

  • Apr 12 20:05

    mafaca on master

    updated requirements corrected crunch library license added coding style in editorcon… (compare)

  • Apr 12 17:32

    mafaca on master

    fixed incompatible project depe… (compare)

  • Apr 12 16:43

    mafaca on master

    replaced some texture converters changed EAC rounding algorithm … (compare)

  • Apr 11 19:22

    mafaca on master

    Support for byref parameter I Mono implementation for byref s… set value for out parameters and 3 more (compare)

  • Apr 11 14:34

    mafaca on master

    fixed SpriteAtlas export (compare)

  • Apr 11 13:23

    mafaca on master

    fixed incorrect lzma decompress… Merge branch 'master' of https:… (compare)

  • Apr 10 21:46

    mafaca on master

    Fixed mixed line ending warning… Merge pull request #647 from Re… (compare)

  • Apr 10 14:45

    mafaca on master

    fixed crash when no game files … (compare)

  • Apr 10 06:12

    mafaca on master

    specified shader program fields (compare)

  • Apr 10 05:06

    mafaca on master

    refactoring (compare)

  • Apr 09 19:48

    mafaca on master

    fixed bundle assets export (compare)

  • Apr 08 15:20

    mafaca on master

    bug fixes and refactoring (compare)

  • Apr 07 05:18

    mafaca on master

    fixed windows reserved file nam… (compare)

  • Apr 05 10:59

    mafaca on master

    added switch game structure small improvements (compare)

  • Apr 04 21:52

    mafaca on master

    fixed bundle assets export (compare)

  • Apr 04 11:04

    mafaca on master

    fixed TerrainData reading (compare)

  • Mar 30 17:48

    mafaca on master

    fixed shader enum interpretatio… elaborated MeshTopology enum improved bundle assets export (compare)

  • Mar 29 15:40

    mafaca on master

    Use native byte-to-hex conversi… Further optimize hexifying Specialize ExportYAML for byte[] and 8 more (compare)

  • Mar 29 11:28

    mafaca on master

    fixed AudioManager reading (compare)

Benjamin Moir
@DaZombieKiller
If you need an example on how to use that, this is part of the project I'm working on: https://github.com/DaZombieKiller/TypeTreeTools/
I have a batch file somewhere that will generate the DIA assembly so you can use it from C# too, one second
Needs to be run from a Visual Studio developer command prompt, and you need the C++ native tools installed
mafaca
@mafaca
thanks, i'll check that
Benjamin Moir
@DaZombieKiller
np
tankirules
@tankirules
@mafaca for me, utinyripper (on the same file) exports prefabs all to a single prefab folder, all materials to a material folder, and so on
even though i can view directory structure with UABE(Unity assets bundle extractor which doesn't actually extract any useful files)
mafaca
@mafaca
@tankirules UABE show paths for those prefabs and materials that get exported to a single folder or just for some random assets?
jacksw32
@jacksw32
@mafaca Wow, that's amazing, you are still on the project and that makes me so happy. Keep going bro, you are doing a good job and I love you for what you're doing <3.
And btw the is an issue with the Utiny, it exports audios in a wrong file
mafaca
@mafaca
@jacksw32 yep, still working. progress is moving much slower now tho
thanks
tankirules
@tankirules
@mafaca its for all assets
they all have a path
i think it shows how the assets were packaged initially in unity, what folders the creator put them in
mafaca
@mafaca
@tankirules if you upload game files somewhere, I will check it
tankirules
@tankirules
here are two example files
great gitter wont let me pload
mafaca
@mafaca
@tankirules i think you are using old ripper version. try latest one
sokover303
@sokover303_twitter
This Shader is not working on unity.
How can i use it on unity? @ Please help.
Abdallah Mohammed
@AbdallaMohammed
Hi :D
I am facing a problem while decompiling a game
and here it is the error

Error message: Error during reading of asset type Shader

Inner message: System.Exception: End of stream. Read 3816840, expected 1684302152 bytes
at uTinyRipper.EndianReader.ReadStringBuffer(Int32 size)
at uTinyRipper.AssetReader.ReadString()
at uTinyRipper.Classes.Shaders.SerializedShader.Read(AssetReader reader)
at uTinyRipper.Classes.Shader.Read(AssetReader reader)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)

Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
at uTinyRipper.SerializedFile.ReadData(Stream stream)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadSerializedFiles()
at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)

tankirules
@tankirules
@mafaca thank you very much it works perfectly
KeafyIsHere
@KeafyIsHere
Hi I'm having issue grabbing texture from texture2darray
It shows up when I load the assetbundle in unity editor play mode and in utiny but won't extract image
https://framapic.org/LPNrDwUwNWRb/b7jkRN8GTboF
KeafyIsHere
@KeafyIsHere
nvm I got the image
Senu Vara
@senuvara_gitlab
Dn
Damn hey I got this fucked up bro. I know this aint a unity code discussion but how tf would you get the dlls from the il2cpp like the fullsource bro. I've been going thru so many hoops with the base dumper and that aint shit
Benjamin Moir
@DaZombieKiller
You can't recover the original source from an IL2CPP build, because it's been AOT compiled to native code
Best you can do is create a reference assembly, and gradually fill in the code manually by translating it from disassembly of the native dll
KeafyIsHere
@KeafyIsHere
@DaZombieKiller is it possible to grab everything but monobehaviour
KeafyIsHere
@KeafyIsHere
for il2cpp games
Senu Vara
@senuvara_gitlab
Well it's possible to grab the function names and create dummy dlls for the code, allowing for a temp dump of the game with utiny
MrFoghost
@MrFoghost
When i export textfiles i get filename.lua.bytes what's wrong ? Can you help please
MrFoghost
@MrFoghost
can i decode TextAsset.bytes?
KeafyIsHere
@KeafyIsHere
@senuvara_gitlab this might be a stupid question but what do you use to create dummy dlls is it the il2cppdummper ?
KeafyIsHere
@KeafyIsHere
nvm I'm retarded got it working
Martin
@Martin83076112_twitter
Hey guys how I convert my all files to sharedassent?
I extract to change some texture2D files and audio and now i want to put in the game :(
meeseeks_box
@meeseeks_box_twitter
Hi all, just found this tool, and it's really cool @mafaca thanks a ton!
madethelist
@madethelist
Anyone had any luck with exporting the lightmap data. I get the maps, but not the data.