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 Durk 
@Durklanghout_twitter
maybe a settings thing
jaspercayne
@jaspercayne
I'm pretty sure you could find it under the format menu option
Format might be a nested menu now that I think about it
 Durk 
@Durklanghout_twitter
its ctrl + alt + c
great now im getting different errors :)
two blocks with the name wildgrass are defined???
null reference on: terrainGen.GenerateTerrainForChunkColumn(chunk.pos);
and an element with the same key already exsist in the dictonary
i dont get why it says i have 2 wildgrass, when i look into the blocktypes i have no doubles
jaspercayne
@jaspercayne
I'm really not sure why it would start seeing duplicated types... One never seen that behavior out of the engine
 Durk 
@Durklanghout_twitter
wait wut? i cant even load the same world after going back to the main menu
clearly somethings else is wrong then
jaspercayne
@jaspercayne
That sounds like hard drive corruption/access issues
 Durk 
@Durklanghout_twitter
hmm ill test it on my phone then see if that does work
nope also on my phone
jaspercayne
@jaspercayne
So it is the code. Just apparently deteriorating for no reason? Have you tried making new worlds?
 Durk 
@Durklanghout_twitter
i only need 2 worlds
and i know the saving part works as is
it is alot of work to redo since the textures get lost or something and i have to reassign the
them all again, and the layers etc
jaspercayne
@jaspercayne
Legit. I've been through that, bit was using exclusively connected textures which need the extra json definition
jaspercayne
@jaspercayne
Have you deleted all save data for the worlds and try generating then again?
 Durk 
@Durklanghout_twitter
Good one! no i havent will do
nope to bad didnt work
its like the world values are saved in the game cache or something, and runs into errors when those are not correct anymore
jaspercayne
@jaspercayne
Saving or loading a file at the same time as something running in the background (like antivirus scanning) is a fabulous way to cause problems. It doesn't happen very often, but I've had it happen to me with Minecraft itself where I only deleted the corrupted chunks, but you probably haven't made a tool to check that yet in this stage of things
 Durk 
@Durklanghout_twitter
no i havent
i have 3 scenes, main menu, flat world and normal world. i just want to change worlds without having to restart the app
jaspercayne
@jaspercayne
Minecraft doesn't have a tool to do that yet. It was a third party thing I found. It does however, raise the point of dealing with corrupted chunks, as well as how to salvage things in these situations. It might not be a big deal to you right now, but if this happened after putting dozens of hours into playing the game and losing your save?
 Durk 
@Durklanghout_twitter
jup that is true
jaspercayne
@jaspercayne
The easiest answer is likely just regenerate the chunk as it was at world spawn, the more complicated but better choice is to try and save the chunk before destroying it, but that would require a history of all blocks placed in the chunk
Dmitri Pisarenko
@dp118m_twitter

Hello,

Can I create Minecraft-style worlds using Voxelmetric, which run in a browser (so that I can embed them into a web page) ? If yes, is there any demo showing this?

jaspercayne
@jaspercayne
Never done web player builds, but I would assume you just need to set the target platform as per normal. Also check the config file and make sure multithreading is turned off. I'm almost positive web player builds don't play well with threading
Dmitri Pisarenko
@dp118m_twitter
@jaspercayne Thanks!
jaspercayne
@jaspercayne
If that worked out fine, I would recommend looking at doing as many optimizations as you can muster because I'm pretty sure web player builds are not what this project was originally meant for. I would also consider how you are going to send data over the network in an efficient manner. A lot of Voxelmetric is "make it work", so there is still lots of room to clean up the code. Check out the fork "Voxe(lmetric)" to see what Voxelmetric looks like cleaned up and optimized a fair amount
Ecu
@Ecu
Been awhile since I've taken a look at this gitter. Is there a current stable fork (as I assume the original is still not being actively developed?) that would work well for a skyblock experience? Ideally, I'd like to be able to have multiple 'worlds' loaded at once, overlapping worlds collision (aka, if I want to be able to say have a tree fall down) and prefab blocks (spawning prefabs in place of blocks, for things like tables/chairs).
Corey Iles
@Crayder
Yeah, there is an active branch. Look at the forks for
Ecu
@Ecu
Hrm, not too fond of moving from Apache to GPL...
Franz E
@SuperFranTV_twitter
Hello, i use the old Voxel Tutorials from alexstv and my uv-mesh has lines on it
Corey Iles
@Crayder
@SuperFranTV_twitter yes, thats a graphics issue. To simulate it you can create a 16x16 BMP with whatever you want in it. Open that in the photo viewer. You'll see extra lines on the right and bottom sides. That's what you are experiencing in Unity.
Franz E
@SuperFranTV_twitter
@Crayder but how to fix it? I use the 256x1 Texture of MagicaVoxel.
Franz E
@SuperFranTV_twitter
And a other Question, how to generate Path's like 3x3 Ways from Point a zu point b?
Franz E
@SuperFranTV_twitter
@Crayder ??
Timothy Swan
@TimJSwan89
Ok this is annoying... I can't seem to find the button to private message a new person on Gitter.
Richard Biely
@richardbiely
Clicking a person's icon opens a small pop-up box with a "Chat privately" button
Hasan Bayat
@hasanbayatme
Hi everyone, This project is awesome thanks for making this open source.
But How to add a chest? and How to make it's animation?
i know the functionally of storing items, but i don't know how to make the animation?
Any help is appreciated.
Aston Baucom
@Shadowraix
How do you even import it without it erroring lol
Hasan Bayat
@hasanbayatme
I was using older Unity versions for opening this, and also i have fixed the issues for the new version when i wanted to work.