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  • Apr 15 20:36

    erikogenvik on master

    Provide separate build instruct… (compare)

  • Apr 15 19:40

    erikogenvik on master

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  • Apr 15 19:34

    erikogenvik on master

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  • Apr 15 19:31

    erikogenvik on master

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  • Apr 15 18:42

    erikogenvik on master

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  • Apr 15 18:34

    erikogenvik on master

    Provide separate build instruct… (compare)

  • Apr 15 17:47

    erikogenvik on master

    Provide separate build instruct… (compare)

  • Apr 15 17:43

    erikogenvik on master

    Provide separate build instruct… (compare)

  • Apr 15 17:42

    erikogenvik on master

    Provide separate build instruct… (compare)

  • Apr 14 08:34

    erikogenvik on master

    Disable widget plugins when doi… (compare)

  • Apr 14 07:42

    erikogenvik on master

    Run rsync through cmd.exe shell… (compare)

  • Apr 14 07:22

    erikogenvik on master

    Only pick up Ember AppImage. Install Rsync on Windows. (compare)

  • Apr 13 21:54

    erikogenvik on master

    Add AppImage and NSIS installer… (compare)

  • Apr 13 21:09

    erikogenvik on master

    Try with setting up environment. (compare)

  • Apr 13 20:59

    erikogenvik on master

    Try with setting up environment. (compare)

  • Apr 13 20:54

    erikogenvik on master

    Try to get conditional steps ri… (compare)

  • Apr 13 20:25

    erikogenvik on master

    Print out environment variables. (compare)

  • Apr 13 19:11

    erikogenvik on master

    Build Snap package. (compare)

  • Apr 13 19:11

    erikogenvik on master

    Build Snap package. (compare)

  • Apr 13 15:15

    erikogenvik on master

    Allow sys installation of packa… (compare)

Michael Reece
@michaelreece
@erikogenvik The entitymap and modeldef files are generated by the blender pipeline script?
Erik Ogenvik
@erikogenvik
@michaelreece The cg_armory mesh is incomplete which is why it's not included in the default set.
Michael Reece
@michaelreece
Yes. I was curious how ember knows which ones to show. That is a fine basis for a reasonable keep and the corner tower piece while only needing a small texture change externally would make a good great keep if enlarged but seemed like a much more involved job with the internal section and lack of stairs etc.
Erik Ogenvik
@erikogenvik
@michaelreece The Blender script will not generate entitymap or modeldef files. However, modeldef files can however be generated by ember, by the Model Editor. Use "/show_modelEdit" to show it.
"entitymap" files however needs to be generated manually however.
Michael Reece
@michaelreece
Ok thanks!
Erik Ogenvik
@erikogenvik
I need some help with scaling the rabbit mesh in Blender, but the armature gets messed up when I do it. Anyone here that could help me out?
Michael Reece
@michaelreece
@erikogenvik Thanks and congrats on all the work as of late sir. Take care, hope you worked out the rabbit issue.
Erik Ogenvik
@erikogenvik
Thanks. The world is a bit livlier now with all the wildlife and monsters.
There are also now rabbits in the world, correctly scaled. There should be a couple ones between the starting position and the cemetary.
Though the monsters are probably not scaled that well. A new player will have trouble killing even the crabs.
Hsingai Tigris Altaica
@DrAlta
Are you still doing that rewrite so that people can start making games with it?
Erik Ogenvik
@erikogenvik
@DrAlta The vast majority of work has already been done there. Mainly this involved removing all of the C++ hard coded logic which tied the server into a specific game play and moving into dynamic Python code within the ruleset. The current system now allows any kind of gameplay to be implemented just by writing rules and scripts. I added a little task to serve as a proof of concept of this, although I haven't had time to implement it: https://blueprints.launchpad.net/cyphesis/+spec/cyphesis-deathmatch-ruleset
One thing that's missing is a system for syncing media between the server and the client.
Currently all media needs to be supplied along with the client.
We have a library for doing media sync (WFUT), but it needs to be expanded in order to work better. For one thing we need a system where changes are communicated automatically.
Michael Reece
@michaelreece
@erikogenvik Think you need to add an exception to the "system" accounts for the restricted = true setting...
2020-11-19T15:27:41 AI INFO Connection detected; creating possession client.
2020-11-19T15:27:41 NOTICE ERROR generated by router with '23' with message "Account creation on this server is restricted"
2020-11-19T15:27:41 AI ERROR ERROR: Logged in, but account has no id.
Seems to work normally though. I will test with braga later today.
Erik Ogenvik
@erikogenvik
Ah, I don't think I've ever used that setting. Might very well be that it's become broken in some other rafactoring; I'll take a look.
Michael Reece
@michaelreece
Allowed me to login to Braga, the first npc's and the cow spawned so looks more like an error message issue or something but I am guessing. Take care and good luck sir!
Michael Reece
@michaelreece
So as long as you already loaded a world into the database and made an account you can log in, if not you can not log into nor load a world with restricted = true.
CrabMan314
@CrabMan314
Hello. Total newbie here. I'm having an issue with the Ember client; it refuses to connect to the metaserver. The metaserver in the client options is metaserver.worldforge.org, with a minimum server version of 0.5.20. Modifying the Windows Firewall settings to allow the client through doesn't seem to help, and the in-client console isn't returning any errors. Not seeing a fix for this specific issue on the wiki's troubleshooting page either. I'm not sure what I'm doing wrong; is my metaserver address incorrect, is there a specific port that needs to be open, or can someone provide a server IP so I can manually test if the client can make a connection? I'd try setting up a server and testing it myself, but I don't have a Linux machine at the moment, and it looks like Cyphesis only supports Linux.
CrabMan314
@CrabMan314
Some more information; I'm running the latest version of Ember (freshly downloaded less than an hour ago), on Windows 10 with the Hide Old Servers button unchecked. Compatibility modes for Windows 7, 8, and Vista don't seem to have any impact, nor does running as admin. Is there a troubleshooting resource outside the Troubleshooting wiki page that I missed?
Hsingai Tigris Altaica
@DrAlta
Last I heard the Win builds weren't being maintained by anyone?
What's the date on those builds CrabMan?
CrabMan314
@CrabMan314
Let me see if I can find that. Didn't see a build date on the website's download link, might take me a bit.
CrabMan314
@CrabMan314
Still trying to track down the build date. Version number is 0.7.2-1184-ge6c5bf127. Right click -> properties shows a date created of 7/30/2020, but I'm not seeing anything that can confirm that as the build date so far.
Hsingai Tigris Altaica
@DrAlta
I just got done driving across the country from the Mississippi coast to Seattle and it's the middle of the night so can't find anything in the the places I can think of
soory
CrabMan314
@CrabMan314
I downloaded the ember-latest.exe file from https://dl.bintray.com/worldforge/installers/, not something I compiled myself.
I should let you get some sleep then.
Thanks though!
Tom Elssjö
@tomwjerry
Probably better of compile it yourself
Erik Ogenvik
@erikogenvik
The Windows builds are up to date. They are automatically built from the latest source by AppVeyor.
Erik Ogenvik
@erikogenvik
Strange that it can't connect to the meta server though. There might be some info in the logs, which should be under your "AppData" directory.
CrabMan314
@CrabMan314
Took me a while to find the log (it's in a documents subfolder on my install; not sure what's going on there), but nothing was jumping out at me looking through it. Though after reinstalling Ember (I think that makes the 6th install), I'm able to see the Crimson server running the Deeds ruleset. So the metaserver connection problem seems to be fixed for now; I'll install Ember on my laptop later and see if I can reproduce the result.
Erik Ogenvik
@erikogenvik
Reinstalling it should make no difference. We don't do anything out of the ordinary; we just open up a TCP connection on port 8453. If it's not working I would guess that there's some kind of connection issue, with firewalls being a prime suspect.
Sgeo
@Sgeo
This is probably almost completely off topic, but I vaguely recall the WorldForge website having a story about a genie who made unforgeable coins that always showed the king's face. Does anyone know what I'm talking about?
Erik Ogenvik
@erikogenvik
I hadn't seen that before, nice find.
Erik Ogenvik
@erikogenvik
We use TravisCI for our builds. That's where both the AppImage and the Snap of Ember is built. However, they recently made a change which limited the ability of FOSS projects to build. The main reason being widespread misuse (crypto mining etc.), which is perfectly understandable. I've reached out to them to ask for them to verify our project as a valid FOSS project, but in the meantime the Snap of Ember will not be updated. (The Snap build of Cyphesis is configured to build directly in the Snapcraft store.)
Hsingai Tigris Altaica
@DrAlta
My MMO is coming along nicely the past month. I got $100 pre month for it and and getting close to getting the ASCIIpOrtal like portal rending effect working. once that's done I should be able to take a tech demo to release with my Crowdfunding campaign.
Erik Ogenvik
@erikogenvik
@DrAlta Could you expand on what you wrote. You have an MMO, that's based on Worldforge? What does it mean that you're getting "$100 pre month"? What is "portal rending effect"?
Hsingai Tigris Altaica
@DrAlta
Oh I've been working on since before WorldForge was Altima. But just in but it was just more of a vague for a tech demo until 2018.. I rolled around to change PokeMon so you don't just bean the monsters on the head with a pokeball to get them to join your team. Then I heard about The Yes Game: How Sexual Enhancement Can Change the Date Rape Culture. And I hit upon the idea of you having to build an intimate relationship with sexy monster girls. The end goal is to make a P2P MMO that's like Roblox with SEcond Life's avatars and UGC.
Hsingai Tigris Altaica
@DrAlta
The WoMon game is just for developing the UI and so see what tech we need/can implement for the engine to allow Interactive Narrative to be written and played. I think I mention here before but I want to use Pynadath's psychsim so allow Program-by-Example.
Hsingai Tigris Altaica
@DrAlta
A multiplayer version of Ian Douglas Horswill's MKULTRA where the natural language understand and generation is used to translate between players that speak different languages is me ultimate dream I didn't think I was possible but He actually implemented and made it open source.
It's my Fraggel Rock project to bring about would peace based on the theory that you first learn you can have a no tic-for-tac relationship in with your truly understand each other with someone you've commited to spend the rest of your life them once you learn that such relationships are possible you learn to make them with the rest of your family then your community then the world.
Charlesbx00
@Charlesbx00
olá
Hsingai Tigris Altaica
@DrAlta
Hi Charlesbx00?. Anything new happening with Worldforge?
Erik Ogenvik
@erikogenvik
I'm currently moving our build setup from Travis and Bintray to Github Actions and using a locally hosted Artifactory instance. Right now I'm having issues with MacOS.