Hello, I am thinking of using Jumper in a project of mine. I am not sure whether to go with A* or Jumper, so I decided to ask here. My game is grid based, with levels typically being 1000 times 1000 cells at maximum, and usually not very open but rather made of differently shaped narrow corridors (10 - 20 units wide) with a plenty of random shaped obstacles. The platform I am doing the project for has little computational ability, so I am looking for the most efficient implementation out there. Does this Jumper suit my project well (pun intended)?