Fast, lightweight and easy-to-use pathfinding library for grid-based games
Welcome in this chatroom for Jumper, pathfinding library for Lua
Just out of curiosity, why was I invited?
Same question here :)
Hi all... Not for a particular reason. I have just invited mostly everyone who starred the repository, so that we can all discuss on how to improve this project and expand it with new features.
Hello, I am thinking of using Jumper in a project of mine. I am not sure whether to go with A* or Jumper, so I decided to ask here. My game is grid based, with levels typically being 1000 times 1000 cells at maximum, and usually not very open but rather made of differently shaped narrow corridors (10 - 20 units wide) with a plenty of random shaped obstacles. The platform I am doing the project for has little computational ability, so I am looking for the most efficient implementation out there. Does this Jumper suit my project well (pun intended)?
Also, Jumper code seems to be pretty large in terms of disk size (not a good thing for my platform), but I understand that I can minify the source and strip search algorithms I won't use. Is that correct @Yonaba ?
@viluon 1000x1000 is pretty big. if your game is real time astar in lua may not perform well enough. try jumper quickly to see if it works or not. I ended up using FFI + MicroPather (C++).