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  • Jan 02 01:00
    uoitalia commented #466
  • Jan 01 18:58
    ZaneDubya commented #466
  • Jan 01 17:47
    uoitalia closed #466
  • Dec 10 2018 23:09
    nydehi commented #472
  • Dec 10 2018 23:08
    andreakarasho commented #472
  • Sep 24 2018 15:21
    AzRieil opened #473
  • Sep 23 2018 21:02
    AzRieil commented #472
  • Sep 23 2018 15:48
    AzRieil commented #472
  • Sep 23 2018 14:45
    AzRieil commented #472
  • Aug 31 2018 06:59
    PatrikSamuelTauchim commented #472
  • Aug 29 2018 13:18
    AzRieil opened #472
  • Jan 05 2018 09:20
    arthurasrossi commented #471
  • Jan 05 2018 08:47
    msx752 commented #471
  • Jan 05 2018 08:07
    naggie commented #471
  • Jan 04 2018 23:19
    yazeed opened #471
  • Sep 06 2017 00:24
    jorsi commented #376
  • Sep 05 2017 03:01
    jorsi commented #470
  • Sep 05 2017 03:00
    jorsi opened #470
  • Aug 29 2017 01:30
    jorsi opened #469
  • Jul 18 2017 22:58
    msx752 commented #317
Valentyn Andrushko
@AimedNuu
@ZaneDubya Seems like it doesn't . Isn't Sallos source code more recent though? Because I've been using it for map files + it's referenced library Ultima.Data, both decompiled their code is very wel readable
I guess I'll have to disassemble : /
Zane Wagner
@ZaneDubya
Sallos is not more recent, it's years out of date.
@AimedNuu Good morning! I only recently came across the orion client and it's looking great!
Valentyn Andrushko
@AimedNuu
Good morning, I've always thought that Sallos was based on PlayUO and was more recent, lok
lol*
It has a more unified way ot processing uop files for sure
and it looks like UO client does the same
Thanks, I'm not the main creator though, I joined OrionUO in april this year and I've never coded in C++ before. It's really hard for me :S
C++ is hell after C#
Zane Wagner
@ZaneDubya
Ah! I thought that Sallos was PlayUO. The same person wrote them, anyhow.
It's always good to take on a new challenge. :) Please pass on my compliments to Hotride - I'm really impressed with the development!
Time to head out to work - ttyl
Valentyn Andrushko
@AimedNuu
I will :) Have a good day
che666
@che666
Hello. Just stumbled across the project. Has anyone tried to compile with mono?
Kevin Evans
@kevinhikaruevans
Just a quick question about loading land textures. When you're loading land, do you map the 44x44 land "diamond" to a 32x32 square, then apply that texture to the mesh? Or is it just using the 44x44 diamond?
Toni Spets
@hifi
it needs rebasing, though
che666
@che666
@hifi thx :) will take a closer look
Jonathon Orsi
@jorsi
Hey Zane, got a favour to ask of you. If you have a half hour or so, think you could tag some of the Milestone .8 issues with low/med/high priorities or difficulties? I'd like to bang off some low-hanging fruit.
Boberski
@TorchwoodPL
@ZaneDubya you went bact to underworld? :P
Sean Thorburn
@sean-thorburn
Doesnt anyone have the issue of when you are killed, and are a ghost... you are frozen and cannot move?
Jeremy Roe
@Jer_Roe_twitter
A hosted server uor or t2a
Would help a ton...compiled wirh a v6 or v7 or v5 client latest it supports. ... Have it easy to install... :) Also does it worj with uos or razor? I think many would help test if it wa
Jeremy Roe
@Jer_Roe_twitter
,
Boberski
@TorchwoodPL
-.-
Jeremy Roe
@Jer_Roe_twitter
@ZaneDubya is there a donation page? I would donate $100 for a finished client if it gets picked up on free shards then 5$mo after that. Please do something on paypal... Id donate when its rc1
Anyone have a free server shard setup that i can test the client on?
@jorsi just try helping with what you can look at the open list of issues too
Boberski
@TorchwoodPL
@Jer_Roe_twitter download servuo and you wil have free shard for tests
Jeremy Roe
@Jer_Roe_twitter
Ya dont have alot of time... I also like testing interactions with others for bugs.
Boberski
@TorchwoodPL
@Jer_Roe_twitter https://www.polserver.com/shards.php maybe this will help
Boberski
@TorchwoodPL
What is up?
Mustafa Salih ASLIM
@msx752
someone has to lead the project until zanedubya come back otherwise meaningless to open-source .
Boberski
@TorchwoodPL
So take the lead :)
Mustafa Salih ASLIM
@msx752
okey np, anybody who needs to improve this project can create a PR on my develop branch until @ZaneDubya come back.
Marcelo Paez
@paezao
so hows the project doing?
Jonathon Orsi
@jorsi
I've started chipping away at it again
Hopefully get some momentum going
Boberski
@TorchwoodPL
Any news ?
Pack4Duck
@Pack4Duck
Hello!
Pack4Duck
@Pack4Duck
Me and a friend are developing to this project. We are at a good point! Some fix/implemented feature:
  • support latest packets, - support uop animations, -fix and some addons to controls an gumps, - updated login/createdchars gump and added Choosetown after createchar gump, - general fix, but maybe i forgot something :smile:
(im enhancedmap dev and my friend is razorenhanced dev)
Pack4Duck
@Pack4Duck
Proj is private now,
But if @ZaneDubya wants we can publish it
( @ZaneDubya if you want help us, we are very very happy!!!)
Valentyn Andrushko
@AimedNuu
@Pack4Duck Can I see ur code for uop animation? We're not finished with that at Orion
I dont understand why people are developing this instead of helping with Orion. XNA is dead, this project is too :/
Yazeed Al Oyoun
@yazeed
Hello everyone.