These are chat archives for ZaneDubya/UltimaXNA

9th
Jun 2015
Jeff Boulanger
@jeffboulanger
Jun 09 2015 07:26
@ZaneDubya How come you dont use Bgra5551 texture format in uxna?
Callan Bryant
@naggie
Jun 09 2015 08:05
gitter is good. So many chat implementations have popped up recently! Let's chat, rocket.chat, kaiwa. I miss using the xterm with weechat though
Zane Wagner
@ZaneDubya
Jun 09 2015 11:19
@jeffboulanger Four years ago, I assumed that there would be some kind of penalty if I didn't use 32bit colors.
Zane Wagner
@ZaneDubya
Jun 09 2015 12:10
@naggie I haven't used any of those other chat systems! I guess I've been out of the loop!
Jeff Boulanger
@jeffboulanger
Jun 09 2015 15:05
@ZaneDubya I dont think there would be a penalty, more of a memory decrease in your caching (by 1/2).
Might be benificial to try ;)
Zane Wagner
@ZaneDubya
Jun 09 2015 16:51
And less time processing 5551 to 8888...
Jeff Boulanger
@jeffboulanger
Jun 09 2015 16:54
yep exactly
its worth a shot, i did 5551 for the paradox stuff im doing, and it looks fine
i implemented threaded async/await asset generation in openuo last night ;)
Callan Bryant
@naggie
Jun 09 2015 17:20
so a port to paradox 3d is in the works? (or just being evaluated?)
also, is openuo active?
Jeff Boulanger
@jeffboulanger
Jun 09 2015 17:25
No port, Zane said he would look to port it after he was done with feature implementations
I'm just adding paradox3d support to openuo for fun.
and ya, its active-ish ;)
I updated to .Net 4.5.1, implemented async/await for asset generation, started paradox3d support
Callan Bryant
@naggie
Jun 09 2015 17:34
excellent
isn't codeplex going down soon?
Jeff Boulanger
@jeffboulanger
Jun 09 2015 17:35
i have no idea, i dont have anything on codeplex except connectuo that i care about ;)
worst case, the connectuo stub moves to github, i dont maintain it so i really odnt care ;)
its really just there to share with otheres