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Ultima Online (UO) client programmed in C#/XNA
Jun 25 2015 00:35
This spellbook gump has been such a pain! I'll be glad to be done with it. Maybe tomorrow? I already have the code that handles pulling icons off pages implemented, so it should go fairly easily...
Jun 25 2015 02:21
by the way, i found out gitter has a desktop app today, x-platform too
Jun 25 2015 13:50
I should put that on my macs...
It doesn't implement the entire c# framework, and it has serious issues with chars, but overall it's much better than any I've tried thus far.
this virtual cpu assembler/emulator
NetJS does a much better job with the cpu library than anything else, still not perfect...
Jun 25 2015 16:02
i dont understand your interest in js :(
if its for scripting, use lua
lua is better for games
and just as easy as js
if not easier
Jun 25 2015 16:37
For now, anyhow. :)
Jun 25 2015 16:40
theres more to it then that though
browser stuff is GL
xna is DX
so the big problem is left handed vs right handd systems
you would really just need to start over imo
Jun 25 2015 20:41
the web would have bigger issues to, like macros :( a lot of hot keys are already assigned to the browser. Not saying it wouldn't be feasible to do a web client, just not really a simple port.