These are chat archives for ZaneDubya/UltimaXNA

19th
Aug 2015
Deniz Sökmen
@denizsokmen
Aug 19 2015 06:39
morning
Zane Wagner
@ZaneDubya
Aug 19 2015 13:41
morning!
InjectionDev
@InjectionDev
Aug 19 2015 15:01
good afternoon :)
12:01 :)
InjectionDev
@InjectionDev
Aug 19 2015 15:21
@ZaneDubya does POL works diffent then RunUO on login ? i cant login at a POL server, and it works with no-crypt client too i think
Zane Wagner
@ZaneDubya
Aug 19 2015 15:23
@InjectionDev I honestly have no idea, but I wouldn't be surprised. Sphere server and Runuo, for example, implement the same features in different ways. I would not be surprised if pol server relies on a packet response that ultima xna is not sending.
Where does it stop in the login process?
My suggestion would be to turn on packet logging in the config, and in razor, log in with both runuo and the xna client, and see where the differences are.
InjectionDev
@InjectionDev
Aug 19 2015 15:24
it freezes when should display the character login
Zane Wagner
@ZaneDubya
Aug 19 2015 15:26
If you can compare the packets and see what's missing, I'll implement it.
Post an issue!
InjectionDev
@InjectionDev
Aug 19 2015 15:27
i will take a look
tkz
Th3Ma5hatt3r
@Th3Ma5hatt3r
Aug 19 2015 16:04
I had a question. Will we not be able to use all of the graphics from high seas since the client is only Mondain's Legacy?
Jeff Boulanger
@jeffboulanger
Aug 19 2015 16:14
Once UOP support is added, yes
Deniz Sökmen
@denizsokmen
Aug 19 2015 16:27
not only uop but the corresponding packets should also be listened too
like 0xf3
Jeff Boulanger
@jeffboulanger
Aug 19 2015 16:27
Sure
It would probably help if those packets were documented, do you know a site that has this for the HS expansion?
Deniz Sökmen
@denizsokmen
Aug 19 2015 16:29
no idea :(
I read the packets from polserver packets documentation
it points out which packets are SA or HS
Jeff Boulanger
@jeffboulanger
Aug 19 2015 16:29
Ya, i dunno if they have them all though
we use that too
Th3Ma5hatt3r
@Th3Ma5hatt3r
Aug 19 2015 16:32
Is someone actively working on adding support for UOP ?
Jeff Boulanger
@jeffboulanger
Aug 19 2015 16:32
deniz
Deniz Sökmen
@denizsokmen
Aug 19 2015 16:33
it's complete actually, except sound.mul
Jeff Boulanger
@jeffboulanger
Aug 19 2015 16:33
its not complete till you do a pull request ;)
Deniz Sökmen
@denizsokmen
Aug 19 2015 16:34
also we need some tweak on the Item class
for example itemID >= 0x4000 doesn't mean it's multi anymore
it should keep a separate flag whether it's a multi
Jeff Boulanger
@jeffboulanger
Aug 19 2015 16:35
but thats not backward compatible
Deniz Sökmen
@denizsokmen
Aug 19 2015 16:35
it is.
Jeff Boulanger
@jeffboulanger
Aug 19 2015 16:35
the flag?
Deniz Sökmen
@denizsokmen
Aug 19 2015 16:35
yep
because
0xf3 packet separately sends if the object is multi
and in the old item packet, you decide if it's multi if the item is above 0x4000
Jeff Boulanger
@jeffboulanger
Aug 19 2015 16:36
i see
Deniz Sökmen
@denizsokmen
Aug 19 2015 16:36
but of course the old packet can't support item ids above 0x4000
Jeff Boulanger
@jeffboulanger
Aug 19 2015 16:36
that makes sense
Deniz Sökmen
@denizsokmen
Aug 19 2015 16:36
it's also mentioned inp olserver
Th3Ma5hatt3r
@Th3Ma5hatt3r
Aug 19 2015 16:37
Nice.
Deniz Sökmen
@denizsokmen
Aug 19 2015 16:38
so adding .uop support doesn't make any visible changes but it allows for higher clients to use ultimaxna
for now, of course.
Jeff Boulanger
@jeffboulanger
Aug 19 2015 16:39
well it gets rid of the restriction lower version clients
Th3Ma5hatt3r
@Th3Ma5hatt3r
Aug 19 2015 18:45
Yeah, right now I have a server with high seas stuff on it and not being able to use UltimaXNA makes me sad. :-)
Deniz Sökmen
@denizsokmen
Aug 19 2015 18:46
link to the server?
Th3Ma5hatt3r
@Th3Ma5hatt3r
Aug 19 2015 18:48
Its only deployed on my home server. Currently... Trying to finish up some changes before we make it public.
Deniz Sökmen
@denizsokmen
Aug 19 2015 18:53
country?
Th3Ma5hatt3r
@Th3Ma5hatt3r
Aug 19 2015 18:59
Why?
Deniz Sökmen
@denizsokmen
Aug 19 2015 19:01
I wonder lol
Th3Ma5hatt3r
@Th3Ma5hatt3r
Aug 19 2015 19:42
:-)
Zane Wagner
@ZaneDubya
Aug 19 2015 21:34
@denizsokmen I'm planning on making one more change to how the resources are loaded.
Just adding a type to different kinds of textures.
It likely won't be more than a few lines of changes if you want to rebase.