These are chat archives for ZaneDubya/UltimaXNA

5th
Dec 2015
Boberski
@TorchwoodPL
Dec 05 2015 17:21
Hi
Jeff Boulanger
@jeffboulanger
Dec 05 2015 17:22
Hi
Boberski
@TorchwoodPL
Dec 05 2015 17:22
I have strange problem, after building client and try to connect to the server I have that I am connected and seccond layter that I am dissconeccted
And the clinet freezes at login screen
Info 2015-12-04 23:43:23:2579 System.Net.Sockets.SocketException (0x80004005): Żądanie wysłania lub odebrania danych zostało odrzucone, ponieważ gniazdo zostało właśnie zamknięte w tym kierunku przez uprzednie żądanie zamknięcia
w System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
w UltimaXNA.Core.Network.NetworkClient.OnReceive(IAsyncResult result) w c:\Users\Administrator\Documents\GIT\UltimaXNA\dev\Core\Network\NetworkClient.cs:wiersz 455
Info 2015-12-04 23:43:23:2899 Disconnected.
When I tra to connect from orginal client with the same mull files everything is ok
try*
any idea?
Boberski
@TorchwoodPL
Dec 05 2015 17:40
This is error generated minute ago:
Info 2015-12-05 18:39:18:5942 Read settings from settings file.
Info 2015-12-05 18:39:18:5972 Cannot show console when project is built in Release mode.
Info 2015-12-05 18:39:18:8044 Initializing UOData. Is64Bit = False
Info 2015-12-05 18:39:18:8044 Looking for UO Installation:
Info 2015-12-05 18:39:18:8044 Settings: D:\Dropbox\VPS\Gry\Ultima\Data\UO
Info 2015-12-05 18:39:18:8044
Info 2015-12-05 18:39:18:8044 Selected: D:\Dropbox\VPS\Gry\Ultima\Data\UO
Info 2015-12-05 18:39:19:2530 Starting scene LoginState
Info 2015-12-05 18:39:19:2530 Initializing LoginState.
Info 2015-12-05 18:39:19:3191 Checking if file exists [D:\Dropbox\VPS\Gry\Ultima\Data\UO\Music\Digital\Config.txt]
Info 2015-12-05 18:39:21:7097 Keyboard: Using encoding Środkowoeuropejski (Windows) (Code page 1250).
Info 2015-12-05 18:39:22:6893 Starting scene transition from LoginState to LoggingInState
Info 2015-12-05 18:39:22:6893 Scene transition complete.
Info 2015-12-05 18:39:22:6893 Disposing LoginState.
Info 2015-12-05 18:39:22:6903 Initializing LoggingInState.
Info 2015-12-05 18:39:22:6973 Connecting to 127.0.0.1:2593...
Info 2015-12-05 18:39:22:6983 Connected.
Info 2015-12-05 18:39:22:7393 Starting scene transition from LoggingInState to SelectServerState
Info 2015-12-05 18:39:22:7533 Scene transition complete.
Info 2015-12-05 18:39:22:7533 Disposing LoggingInState.
Info 2015-12-05 18:39:22:7533 Initializing SelectServerState.
Jeff Boulanger
@jeffboulanger
Dec 05 2015 17:47
What kind of server and what client version?
Boberski
@TorchwoodPL
Dec 05 2015 18:09
pol 099, client version 7.0.34.22
with all MUL files
Taras Polishchuk
@wake-up-neo
Dec 05 2015 18:28
Try to add +1 to server index
Jeff Boulanger
@jeffboulanger
Dec 05 2015 18:30
Does pol use encryption?
Boberski
@TorchwoodPL
Dec 05 2015 19:15
no encryption
@wake-up-neo what do you mean by that?
Taras Polishchuk
@wake-up-neo
Dec 05 2015 19:29
LoginClient\SelectShard
new SelectServerPacket (index+1)
And check Network\Client\SeedPacket size. could by 4 bytes in your case instead of 21
Jeff Boulanger
@jeffboulanger
Dec 05 2015 19:48
I'm not familiar with pol, we use runuo for testing
Boberski
@TorchwoodPL
Dec 05 2015 19:55
@wake-up-neo +1 fix issue with login but when I try to selec character I get crash
Info 2015-12-05 20:54:54:6359 Initializing LoggingInState.
Info 2015-12-05 20:54:54:6419 Connecting to 91.196.51.32:2593...
Info 2015-12-05 20:54:54:6619 Connected.
Info 2015-12-05 20:54:54:7180 Starting scene transition from LoggingInState to SelectServerState
Info 2015-12-05 20:54:54:7330 Scene transition complete.
Info 2015-12-05 20:54:54:7330 Disposing LoggingInState.
Info 2015-12-05 20:54:54:7330 Initializing SelectServerState.
Info 2015-12-05 20:54:54:8651 Starting scene transition from SelectServerState to CharacterListState
Info 2015-12-05 20:54:54:8651 Scene transition complete.
Info 2015-12-05 20:54:54:8651 Disposing SelectServerState.
Info 2015-12-05 20:54:54:8661 Initializing CharacterListState.
Info 2015-12-05 20:54:58:4111 Starting scene transition from CharacterListState to Null
Error 2015-12-05 20:54:59:0650 Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
ent.cs:wiersz 455
Info 2015-12-05 18:48:09:5250 Disconnected.
Info 2015-12-05 18:48:09:5430 Disconnected.
Info 2015-12-05 18:48:09:5430 Starting scene transition from SelectServerState to LoginState
Info 2015-12-05 18:48:09:5430 Scene transition complete.
Info 2015-12-05 18:48:09:5430 Disposing SelectServerState.
Info 2015-12-05 18:48:09:5440 Initializing LoginState.
Info 2015-12-05 18:48:11:2336 Starting scene transition from LoginState to Null
Jeff Boulanger
@jeffboulanger
Dec 05 2015 20:06
+1 to character selection ?
Pol is weird if that's the problem
Boberski
@TorchwoodPL
Dec 05 2015 20:08
where?
Jeff Boulanger
@jeffboulanger
Dec 05 2015 20:09
Probably character selection pcket, same as u did server selection
I'm on phone so not sure the class name at the moment
Boberski
@TorchwoodPL
Dec 05 2015 20:11
m_Network.Send(new LoginCharacterPacket(Characters.List[index].Name, index, Utility.IPAddress));
this line?
all incexes + 1
indexes*
Boberski
@TorchwoodPL
Dec 05 2015 20:18
nooooo, nothing changes
Jeff Boulanger
@jeffboulanger
Dec 05 2015 20:20
Dunno then must be some weird pol thing, I don't use pol, we develop against runuo, sorry
Boberski
@TorchwoodPL
Dec 05 2015 20:33
@wake-up-neo any other idea?
@jeffboulanger thx :)
Gabriele Tozzi
@gtozzi
Dec 05 2015 21:07
Hi there! It's been a while sicne last time i've tried UltimaXNA. Now i get: C:\UltimaXNA\dev\Content\Content\Shaders\IsometricWorld.fx : error : Compiled shader code uses too many arithmetic instruction slots (86). Max. allowed by the target (ps_2_0) is 64. Any ideas?
Gabriele Tozzi
@gtozzi
Dec 05 2015 21:26
@aderal000 after commenting out some random shaders, I've been able to login on POL
Gabriele Tozzi
@gtozzi
Dec 05 2015 21:34
but something is wrong with the server list
Boberski
@TorchwoodPL
Dec 05 2015 21:35
@gtozzi any more? :)
@gtozzi where an what I should comment
?
Gabriele Tozzi
@gtozzi
Dec 05 2015 21:36
@aderal000 no, that's only for my not-so-young video card to work
Boberski
@TorchwoodPL
Dec 05 2015 21:41
@gtozzi ok
Gabriele Tozzi
@gtozzi
Dec 05 2015 21:41
@aderal000 it looks like something is wrong when reading the ServerList packet
Boberski
@TorchwoodPL
Dec 05 2015 21:42
@gtozzi yes I figute it out, but for now a do not know what to do
any ideas?
Gabriele Tozzi
@gtozzi
Dec 05 2015 21:42
@aderal000 I'm debugging it, will see
Boberski
@TorchwoodPL
Dec 05 2015 21:45
@gtozzi me to, if you find something let me know :)
Gabriele Tozzi
@gtozzi
Dec 05 2015 21:50
@aderal000 Yep, there are two bugs. Let's see if i can fix them
Boberski
@TorchwoodPL
Dec 05 2015 21:50
@gtozzi would be great
Gabriele Tozzi
@gtozzi
Dec 05 2015 22:10
@aderal000 done :D
Boberski
@TorchwoodPL
Dec 05 2015 22:11
@gtozzi sooooo? :)
@gtozzi can I have this super piece of code? :)
Gabriele Tozzi
@gtozzi
Dec 05 2015 22:14
sure, i've just pushed it
@aderal000 you can pull it from my fork
gtozzi/UltimaXNA@c989fc1
Boberski
@TorchwoodPL
Dec 05 2015 22:18
@gtozzi thx
Gabriele Tozzi
@gtozzi
Dec 05 2015 22:21
Basically, is was working only when there was just one server in the list... i suppose that's the most common scenario in RunUO
*it
Jeff Boulanger
@jeffboulanger
Dec 05 2015 22:22
@gtozzi can you send a pull request for that to origin?
Boberski
@TorchwoodPL
Dec 05 2015 22:22
And now you can conenct wih pol?
Gabriele Tozzi
@gtozzi
Dec 05 2015 22:23
@jeffboulanger I have already sent it :P
@aderal000 yes i can... you can't?
Boberski
@TorchwoodPL
Dec 05 2015 22:27
@gtozzi I will test in a bit :)
Boberski
@TorchwoodPL
Dec 05 2015 22:39
@gtozzi yeah it wioked
byt now when it should wnter the game client crash :P
Info 2015-12-05 23:40:06:2444 Read settings from settings file.
Info 2015-12-05 23:40:06:2474 Cannot show console when project is built in Release mode.
Info 2015-12-05 23:40:06:4355 Initializing UOData. Is64Bit = False
Info 2015-12-05 23:40:06:4355 Looking for UO Installation:
Info 2015-12-05 23:40:06:4355 Settings: D:\Dropbox\VPS\Gry\Ultima\Data\UO
Info 2015-12-05 23:40:06:4355
Info 2015-12-05 23:40:06:4355 Selected: D:\Dropbox\VPS\Gry\Ultima\Data\UO
Info 2015-12-05 23:40:06:8348 Starting scene LoginState
Info 2015-12-05 23:40:06:8348 Initializing LoginState.
Info 2015-12-05 23:40:06:9008 Checking if file exists [D:\Dropbox\VPS\Gry\Ultima\Data\UO\Music\Digital\Config.txt]
Info 2015-12-05 23:40:08:8931 Keyboard: Using encoding Środkowoeuropejski (Windows) (Code page 1250).
Info 2015-12-05 23:40:09:9559 Starting scene transition from LoginState to LoggingInState
Info 2015-12-05 23:40:09:9569 Scene transition complete.
Info 2015-12-05 23:40:09:9569 Disposing LoginState.
Info 2015-12-05 23:40:09:9579 Initializing LoggingInState.
Info 2015-12-05 23:40:09:9639 Connecting to 91.196.51.32:2593...
Info 2015-12-05 23:40:09:9839 Connected.
Info 2015-12-05 23:40:10:0399 Starting scene transition from LoggingInState to SelectServerState
Info 2015-12-05 23:40:10:0539 Scene transition complete.
Info 2015-12-05 23:40:10:0539 Disposing LoggingInState.
Info 2015-12-05 23:40:10:0539 Initializing SelectServerState.
Info 2015-12-05 23:40:10:1860 Starting scene transition from SelectServerState to CharacterListState
Info 2015-12-05 23:40:10:1860 Scene transition complete.
Info 2015-12-05 23:40:10:1860 Disposing SelectServerState.
Info 2015-12-05 23:40:10:1870 Initializing CharacterListState.
Info 2015-12-05 23:40:14:8381 Starting scene transition from CharacterListState to Null
Error 2015-12-05 23:40:14:8891 Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
Gabriele Tozzi
@gtozzi
Dec 05 2015 22:49
@aderal000 I don't know, I can login now
btw, the client had a lot of improvements since last time I've tried it. Congrats!
Boberski
@TorchwoodPL
Dec 05 2015 23:00
@gtozzi what client version you have??
Gabriele Tozzi
@gtozzi
Dec 05 2015 23:04
@aderal000 you mean the files? They are from some 4.x
Boberski
@TorchwoodPL
Dec 05 2015 23:04
@gtozzi Yes
@gtozzi my client version is 7.0.34.22 :P
Boberski
@TorchwoodPL
Dec 05 2015 23:37
if ((tile = map.GetMapTile(center.X, center.Y)) != null)
map is null
and thats why it crash
IsometricView.cs
eny idea/.
any*