These are chat archives for ZaneDubya/UltimaXNA

9th
Dec 2015
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:01
I am not sure
something like m_mobilelayer0.Frame
it's null
called from drawinternal
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:01
can you reproduce all the time, or is it random
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:01
kind of random
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:01
specific mobile?
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:01
it must be a specific
animation
but the area is crowded
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:02
pol?
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:02
runuo
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:02
uop ?
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:02
yes
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:02
might be something with that
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:03
I guess animationframe.uop files have a purpose :D
but there is little-to-no documentation about
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:03
cant be much different
from anim#.mul
probably just everything in 1 file
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:03
but there is also anim.mul files
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:03
ah
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:03
that's what confuses me
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:03
uop format is normalized tho
could just build a quick app to unpackage it
and see whats in it
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:04
would be great
I will most probably focus on integrating .uops completely
yesterday I tried to log in to uo demise with ultimaxna :D
in debug mode of course
fixed lots of things that were related to 7x client
implemented the new 0xf3 object info packet of course
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:05
;)
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:06
but yeah I hanged around luna
with looots of player
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:06
i didnt mean i would build that app btw ;)
was just an idea
you have the UOP code from openuo
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:06
and literally it was silky smooth
Jeff Boulanger
@jeffboulanger
Dec 09 2015 04:06
shouldn't be hard
ya, batching ;)
Deniz Sökmen
@denizsokmen
Dec 09 2015 04:06
it was great
I just ran around with no problem :D
but there is a specific animation as I said
I will find it
by the way, what should I do with animationframe? I mean yes it's easy to read but is there a format documentation?
Jeff Boulanger
@jeffboulanger
Dec 09 2015 05:59
i dunno
if u cant find docs
gotta try and figure ito ut
thats always fun ;)
^ not sarcastic either, i do enjoy doing that stuff ;)
Deniz Sökmen
@denizsokmen
Dec 09 2015 07:04
good luck with me then :D
there are fragments of documents around
have you seen this?
Jeff Boulanger
@jeffboulanger
Dec 09 2015 08:06

page not found

the page you requested does not exist

?
this is all stuff thats open source
Deniz Sökmen
@denizsokmen
Dec 09 2015 08:06
ye
that one
Jeff Boulanger
@jeffboulanger
Dec 09 2015 08:07
nothing here is leaked, and 99% of it is obsolete
old
Deniz Sökmen
@denizsokmen
Dec 09 2015 08:07
probably
it even has sphere 0.51a lol
erhanzeyrek
@erhanzeyrek
Dec 09 2015 08:51
Hi there. I am getting Unhandled Display menu [ID:124] error on sphere server when execute .add command. Do you have any idea what causes this? I do not have much spare time to examine source code so i want to ask you first. :)
Zane Wagner
@ZaneDubya
Dec 09 2015 13:54
@erhanzeyrek Thanks for checking it out! Display menu packets are not handled yet. Maybe in January? ZaneDubya/UltimaXNA#364