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Ultima Online (UO) client programmed in C#/XNA
Dec 26 2015 10:22 UTC
I am running ServUO and sometimes get Unidentified packets. Which client version does UXNA correspond to?
I mean, what protocol version does it expect to communicate with?
Dec 26 2015 16:42 UTC
It's not complete, so that's completely expected, there is a big right now where it does skip the packet like it should
We r trying to mimic ML tho
Dec 26 2015 20:24 UTC
They r making a diet version, pretty slick