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Ultima Online (UO) client programmed in C#/XNA
Jan 26 2016 12:50
however i could suggest you to accelerate the fps of each animation
they seem too slow
Jan 26 2016 13:19
Hey, what's up Zane? I was wonder if you plan on adding UOP support. I have a UO itch and I wanted to use UXNA but I need to use the latest client files.
Jan 26 2016 15:09
it should be working
Jan 26 2016 15:29
No support for uop yet
wait, I might be wrong!
haha it's been so long.
since I looked at them :)
Officially, I'm not supporting anything but mul files. But it looks like uop files work as well
Jan 26 2016 17:43
Alright, I must have missed something. All I saw the that FileManager has IsClientIsCompatible check for UOP files and flags the install as incompatible
Have you been able to keep up to date with any packet changes and what not?
Jan 26 2016 18:21
Almost got it working on UOGamers, a few issues here and there but it's impressive.
Jan 26 2016 23:54
I have not been keeping up to date on packet changes; still targeting ML but I'll merge in code that does not negatively effect ML compatibility.