These are chat archives for ZaneDubya/UltimaXNA

9th
Sep 2016
Marcelo Paez
@paezao
Sep 09 2016 11:10
hey I got the Z working @jeffboulanger, thanks for the help :D
Jeff Boulanger
@jeffboulanger
Sep 09 2016 16:23
awesome np
Marcelo Paez
@paezao
Sep 09 2016 16:25
fixing the statics now
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 17:55

Hello, i compiled client and have this problem , "array index is out of range" then client crash, all going after character is selected, at ebug.log i see this
Info 2016-09-09 21:54:55:0856 Server - > Client
Info 2016-09-09 21:54:55:0876 Id: 0x1A Name: World Item Length: 14
Info 2016-09-09 21:54:55:0886
0 1 2 3 4 5 6 7 8 9 A B C D E F

   -- -- -- -- -- -- -- --  -- -- -- -- -- -- -- --

0000 1A 00 0E 5A A8 DB B4 40 80 12 D7 0E 55 00 ...Z...@....U.
Help pls.

Marcelo Paez
@paezao
Sep 09 2016 18:58
Maybe you are using modified mul files that the client may not support
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 19:25
can i just extend array? or later it will big problem?
Marcelo Paez
@paezao
Sep 09 2016 19:27
I think that won't work
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 19:28
thank's anyway
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 19:44
can you tell me where i can find some arrays when game loading items?
Marcelo Paez
@paezao
Sep 09 2016 19:46
No idea
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 19:52
debug go me to this line
ItemData = TileData.ItemData[m_ItemID & 0xFFFF]; // TODO: Does this work on both legacy and UOP clients?
Jeff Boulanger
@jeffboulanger
Sep 09 2016 19:54
What server?
Spere/RunUO/etc?
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 19:54
pol
Jeff Boulanger
@jeffboulanger
Sep 09 2016 19:54
ah
We havent really tested on much besides RunUO, and I know POL had issues in the past
also what client version?
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 19:55
7.0.15.1
Jeff Boulanger
@jeffboulanger
Sep 09 2016 19:55
Is that before or after ML?
Marcelo Paez
@paezao
Sep 09 2016 19:55
after
If im not mistaken
Jeff Boulanger
@jeffboulanger
Sep 09 2016 19:56
i know we have support for UOP but not sure its actually working right
The client itself was written against ML
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 19:57
server still using mul files
Jeff Boulanger
@jeffboulanger
Sep 09 2016 19:57
That wont matter
its the client files that matter
You would need to get the full stack track and post it
Not much we can do with out that
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 20:04
how can i do it? turn on log packets and post debug.log in Issues section?
Jeff Boulanger
@jeffboulanger
Sep 09 2016 20:09
It should write the error to the log, unless you have the debugger attached, if thats the case you need to copy the error out of the debugger
Marcelo Paez
@paezao
Sep 09 2016 20:10
hey @alerdenisov hows it going?
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 20:38
i posted logs here ZaneDubya/UltimaXNA#431
Jeff Boulanger
@jeffboulanger
Sep 09 2016 20:55
Not sure why but the item id being sent from the server is to big, possible cause you are using stuff past ML
    public static ItemData[] ItemData = new ItemData[0x4000];
its out of this range on ItemData
does your pol server support whatever has been implemented since Mondains Legacy?
Marcelo Paez
@paezao
Sep 09 2016 20:57
yup
0x4000 is the number of tiles in ML mul
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 21:05
server support almost latest version of mul files
Marcelo Paez
@paezao
Sep 09 2016 21:06
yes but the client doesnt
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 21:12
((
ユメロマン
@gotoy8zb5_twitter
Sep 09 2016 22:46
is some one here?