These are chat archives for ZaneDubya/UltimaXNA
A lot of the heavy-duty simulation pieces in the game eventually got turned off or toned down to more smoke-and-mirrors implementations. A great example of one that was mostly non-functional by the time I joined the game was the "city guards love pastries" logic, wherein cityguards (cops) would nonchalantly follow players who possessed pastries (donuts)... a lot of very cool stuff, but also expensive in terms of simulation.
These files are opened when I enter the game, looks correct?
Opened /media/uoml/drive_c/uo/tiledata.mul Opened /media/uoml/drive_c/uo/staidx0.mul Opened /media/uoml/drive_c/uo/statics0.mul Opened /media/uoml/drive_c/uo/mapdif1.mul Opened /media/uoml/drive_c/uo/mapdifl1.mul Opened /media/uoml/drive_c/uo/stadif1.mul Opened /media/uoml/drive_c/uo/stadifl1.mul Opened /media/uoml/drive_c/uo/stadifi1.mul