These are chat archives for ZaneDubya/UltimaXNA
[T]he philosophy we were trying to keep to at the time was one where we found in-game ways for players to handle problems. We hugely underestimated the degree of sneakiness and nastiness players were willing to stoop to; the culture on MUDs and other smaller population games never got that bad, because of peer pressure.
The history of UO is one of trying to incrementally solve the problem, then jumping way past a midpoint to something that robbed the game of a lot of its magic. Today we see many games thriving with a compromise closer to the middle; including, in fact, WoW, which would have been termed "a PvP game" in 1997.