These are chat archives for ZaneDubya/UltimaXNA

12th
Nov 2016
Zane Wagner
@ZaneDubya
Nov 12 2016 02:01
@TorchwoodPL I don't see any item with id 0x966c - max item count is 0x3fff in ML. I see GM rode as item ID 0x204F / and 0x3DB.
Can you clarify what I should be looking for? Thanks!
Zane Wagner
@ZaneDubya
Nov 12 2016 02:20
I've been having intermittent movement bugs over the past week...
I'll hold down RMB but my dude won't budge. :(
I did a little testing just now, and found that it wasn't the code that was bugged... it's my mouse! Unless I apply a good deal of force to my right mouse button, the "pressed" state flickers on and off.
New mouse in my future ;)
Jonathon Orsi
@jorsi
Nov 12 2016 02:26
Haha the most difficult bug to fix is not one at all
Zane Wagner
@ZaneDubya
Nov 12 2016 02:33
:D
Boberski
@TorchwoodPL
Nov 12 2016 09:37
@ZaneDubya yes that will be it I think
Also set max item count to ffff it will cover all figurÄ™ version :)
Boberski
@TorchwoodPL
Nov 12 2016 10:43
future
Zane Wagner
@ZaneDubya
Nov 12 2016 12:12
Haha, I'll consider that ;)
But the GM robe - item id 0x204F and animation id 0x3DB - works on my computer!
Boberski
@TorchwoodPL
Nov 12 2016 13:48
UltimaXNA Draw_14,39% Update_4,17% AvgDraw_2,64ms  12.11.2016 14_46_54.png
This is at my computer, mul files from client 7.0.52.2
But mul files should not affect enything...
Zane Wagner
@ZaneDubya
Nov 12 2016 13:59
It's not that simple, though... Items with IDs greater than 0x4000 are interpreted by the legacy client as multi-items - ships, houses, etc.
Hmm
Obviously something is wrong. I see it. I may have to look into your client. I'm not officially supporting those new clients though. ;P
Boberski
@TorchwoodPL
Nov 12 2016 14:02
Will be great :)
Love Ya xD
Zane Wagner
@ZaneDubya
Nov 12 2016 14:19
RunUO/UO is goofy.
The secure trade container is a billboard.
Why?
Goodness only knows.
Zane Wagner
@ZaneDubya
Nov 12 2016 14:29
... and it has been a billboard since 2006.
But I have in my code that it can also be a mobile.
Hmmmmmm.
Zane Wagner
@ZaneDubya
Nov 12 2016 20:51
A little distracted by procedural terrain generation today.
48-10-1.25-biomes.png
Should get back to those books. :books:
Jonathon Orsi
@jorsi
Nov 12 2016 21:05
I've always wanted to play around with generated terrains
I think I've mentioned this game before, but Dwarf Fortress is a beast when it comes to procedural generation.
Zane Wagner
@ZaneDubya
Nov 12 2016 21:08
We've talked about that game before!
I must have spent a hundred or so hours playing that game! Never got to the HFS, but enjoyed it nonethless.
Jonathon Orsi
@jorsi
Nov 12 2016 21:11
I used to have it installed on my old works cash register computer and played it in between helping customers haha. Never truly understood the game though, I was just amazed by complex it seemed.
by how complex*
Zane Wagner
@ZaneDubya
Nov 12 2016 21:17
It helped that the graphics were so primitive. Lots of imagination required. But yeah, I loved seeing the little farmers leave footprints of mud as they went upstairs for grog - and the cats hunting pests in abandoned tombs.
Boatmurdered is always good for a laugh.
My terrain generator runs out of memory when generating UO-size maps. More tinkering is necessary...
Ah, there we go. 40964x4096 done! I don't think I can get them any bigger without a significant rewrite.