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Ultima Online (UO) client programmed in C#/XNA
Nov 30 2016 00:19
It's been a long while since I've looked at the animation code. There's probably all sorts of weird business going on in there.
Have you checked out OpenUO? That might have it.
Nov 30 2016 12:52
Seems like it doesn't . Isn't Sallos source code more recent though? Because I've been using it for map files + it's referenced library Ultima.Data, both decompiled their code is very wel readable
I guess I'll have to disassemble : /
Nov 30 2016 12:57
Sallos is not more recent, it's years out of date.
Good morning! I only recently came across the orion client and it's looking great!
Nov 30 2016 12:58
Good morning, I've always thought that Sallos was based on PlayUO and was more recent, lok
It has a more unified way ot processing uop files for sure
and it looks like UO client does the same
Thanks, I'm not the main creator though, I joined OrionUO in april this year and I've never coded in C++ before. It's really hard for me :S
C++ is hell after C#
Nov 30 2016 13:04
Ah! I thought that Sallos
PlayUO. The same person wrote them, anyhow.
It's always good to take on a new challenge. :) Please pass on my compliments to Hotride - I'm really impressed with the development!
Time to head out to work - ttyl
Nov 30 2016 13:05
I will :) Have a good day