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Ultima Online (UO) client programmed in C#/XNA
Dec 22 2016 17:37
Hello. Just stumbled across the project. Has anyone tried to compile with mono?
Dec 22 2016 21:49
Just a quick question about loading land textures. When you're loading land, do you map the 44x44 land "diamond" to a 32x32 square, then apply that texture to the mesh? Or is it just using the 44x44 diamond?