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  • Jan 02 2019 01:00
    uoitalia commented #466
  • Jan 01 2019 18:58
    ZaneDubya commented #466
  • Jan 01 2019 17:47
    uoitalia closed #466
  • Dec 10 2018 23:09
    nydehi commented #472
  • Dec 10 2018 23:08
    andreakarasho commented #472
  • Sep 24 2018 15:21
    AzRieil opened #473
  • Sep 23 2018 21:02
    AzRieil commented #472
  • Sep 23 2018 15:48
    AzRieil commented #472
  • Sep 23 2018 14:45
    AzRieil commented #472
  • Aug 31 2018 06:59
    PatrikSamuelTauchim commented #472
  • Aug 29 2018 13:18
    AzRieil opened #472
  • Jan 05 2018 09:20
    arthurasrossi commented #471
  • Jan 05 2018 08:47
    msx752 commented #471
  • Jan 05 2018 08:07
    naggie commented #471
  • Jan 04 2018 23:19
    yazeed opened #471
  • Sep 06 2017 00:24
    jorsi commented #376
  • Sep 05 2017 03:01
    jorsi commented #470
  • Sep 05 2017 03:00
    jorsi opened #470
  • Aug 29 2017 01:30
    jorsi opened #469
  • Jul 18 2017 22:58
    msx752 commented #317
Zane Wagner
@ZaneDubya
@AimedNuu It's been a long while since I've looked at the animation code. There's probably all sorts of weird business going on in there.
Have you checked out OpenUO? That might have it.
Valentyn Andrushko
@AimedNuu
@ZaneDubya Seems like it doesn't . Isn't Sallos source code more recent though? Because I've been using it for map files + it's referenced library Ultima.Data, both decompiled their code is very wel readable
I guess I'll have to disassemble : /
Zane Wagner
@ZaneDubya
Sallos is not more recent, it's years out of date.
@AimedNuu Good morning! I only recently came across the orion client and it's looking great!
Valentyn Andrushko
@AimedNuu
Good morning, I've always thought that Sallos was based on PlayUO and was more recent, lok
lol*
It has a more unified way ot processing uop files for sure
and it looks like UO client does the same
Thanks, I'm not the main creator though, I joined OrionUO in april this year and I've never coded in C++ before. It's really hard for me :S
C++ is hell after C#
Zane Wagner
@ZaneDubya
Ah! I thought that Sallos was PlayUO. The same person wrote them, anyhow.
It's always good to take on a new challenge. :) Please pass on my compliments to Hotride - I'm really impressed with the development!
Time to head out to work - ttyl
Valentyn Andrushko
@AimedNuu
I will :) Have a good day
che666
@che666
Hello. Just stumbled across the project. Has anyone tried to compile with mono?
Kevin Evans
@kevinhikaruevans
Just a quick question about loading land textures. When you're loading land, do you map the 44x44 land "diamond" to a 32x32 square, then apply that texture to the mesh? Or is it just using the 44x44 diamond?
Toni Spets
@hifi
it needs rebasing, though
che666
@che666
@hifi thx :) will take a closer look
Jonathon Orsi
@jorsi
Hey Zane, got a favour to ask of you. If you have a half hour or so, think you could tag some of the Milestone .8 issues with low/med/high priorities or difficulties? I'd like to bang off some low-hanging fruit.
Boberski
@TorchwoodPL
@ZaneDubya you went bact to underworld? :P
Sean Thorburn
@sean-thorburn
Doesnt anyone have the issue of when you are killed, and are a ghost... you are frozen and cannot move?
Jeremy Roe
@Jer_Roe_twitter
A hosted server uor or t2a
Would help a ton...compiled wirh a v6 or v7 or v5 client latest it supports. ... Have it easy to install... :) Also does it worj with uos or razor? I think many would help test if it wa
Jeremy Roe
@Jer_Roe_twitter
,
Boberski
@TorchwoodPL
-.-
Jeremy Roe
@Jer_Roe_twitter
@ZaneDubya is there a donation page? I would donate $100 for a finished client if it gets picked up on free shards then 5$mo after that. Please do something on paypal... Id donate when its rc1
Anyone have a free server shard setup that i can test the client on?
@jorsi just try helping with what you can look at the open list of issues too
Boberski
@TorchwoodPL
@Jer_Roe_twitter download servuo and you wil have free shard for tests
Jeremy Roe
@Jer_Roe_twitter
Ya dont have alot of time... I also like testing interactions with others for bugs.
Boberski
@TorchwoodPL
@Jer_Roe_twitter https://www.polserver.com/shards.php maybe this will help
Boberski
@TorchwoodPL
What is up?
Mustafa Salih ASLIM
@msx752
someone has to lead the project until zanedubya come back otherwise meaningless to open-source .
Boberski
@TorchwoodPL
So take the lead :)
Mustafa Salih ASLIM
@msx752
okey np, anybody who needs to improve this project can create a PR on my develop branch until @ZaneDubya come back.
Marcelo Paez
@paezao
so hows the project doing?
Jonathon Orsi
@jorsi
I've started chipping away at it again
Hopefully get some momentum going
Boberski
@TorchwoodPL
Any news ?
Pack4Duck
@Pack4Duck
Hello!
Pack4Duck
@Pack4Duck
Me and a friend are developing to this project. We are at a good point! Some fix/implemented feature:
  • support latest packets, - support uop animations, -fix and some addons to controls an gumps, - updated login/createdchars gump and added Choosetown after createchar gump, - general fix, but maybe i forgot something :smile:
(im enhancedmap dev and my friend is razorenhanced dev)
Pack4Duck
@Pack4Duck
Proj is private now,
But if @ZaneDubya wants we can publish it
( @ZaneDubya if you want help us, we are very very happy!!!)