@AimedNuu Good morning! I only recently came across the orion client and it's looking great!
Good morning, I've always thought that Sallos was based on PlayUO and was more recent, lok
It has a more unified way ot processing uop files for sure
and it looks like UO client does the same
Thanks, I'm not the main creator though, I joined OrionUO in april this year and I've never coded in C++ before. It's really hard for me :S
C++ is hell after C#
Ah! I thought that Sallos was PlayUO. The same person wrote them, anyhow.
It's always good to take on a new challenge. :) Please pass on my compliments to Hotride - I'm really impressed with the development!
Time to head out to work - ttyl
I will :) Have a good day
Hello. Just stumbled across the project. Has anyone tried to compile with mono?
Just a quick question about loading land textures. When you're loading land, do you map the 44x44 land "diamond" to a 32x32 square, then apply that texture to the mesh? Or is it just using the 44x44 diamond?
Hey Zane, got a favour to ask of you. If you have a half hour or so, think you could tag some of the Milestone .8 issues with low/med/high priorities or difficulties? I'd like to bang off some low-hanging fruit.
@ZaneDubya you went bact to underworld? :P
Doesnt anyone have the issue of when you are killed, and are a ghost... you are frozen and cannot move?
A hosted server uor or t2a
Would help a ton...compiled wirh a v6 or v7 or v5 client latest it supports. ... Have it easy to install... :) Also does it worj with uos or razor? I think many would help test if it wa
@ZaneDubya is there a donation page? I would donate $100 for a finished client if it gets picked up on free shards then 5$mo after that. Please do something on paypal... Id donate when its rc1
Anyone have a free server shard setup that i can test the client on?
@jorsi just try helping with what you can look at the open list of issues too
@Jer_Roe_twitter download servuo and you wil have free shard for tests
Ya dont have alot of time... I also like testing interactions with others for bugs.
someone has to lead the project until zanedubya come back otherwise meaningless to open-source .
So take the lead :)
Mustafa Salih ASLIM
okey np, anybody who needs to improve this project can create a PR on my develop branch until @ZaneDubya come back.
so hows the project doing?
I've started chipping away at it again
Hopefully get some momentum going
Any news ?
Me and a friend are developing to this project. We are at a good point! Some fix/implemented feature:
support latest packets, - support uop animations, -fix and some addons to controls an gumps, - updated login/createdchars gump and added Choosetown after createchar gump, - general fix, but maybe i forgot something :smile:
(im enhancedmap dev and my friend is razorenhanced dev)
Proj is private now,
But if @ZaneDubya wants we can publish it
( @ZaneDubya if you want help us, we are very very happy!!!)
@Pack4Duck Can I see ur code for uop animation? We're not finished with that at Orion
I dont understand why people are developing this instead of helping with Orion. XNA is dead, this project is too :/
Yazeed Al Oyoun
is anyone of you still active? ^^
Mustafa Salih ASLIM
are there any active project on Ultima Online with c# ?