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    Evgeniy Andreev
    @gsomix
    got it
    Harald Steinlechner
    @haraldsteinlechner
    and via those adaptive functions, all dependencies for input values get tracked precisely. as an example if you have an animation till a button is pressed, the adaptive function has the button as input dependency
    Evgeniy Andreev
    @gsomix
    yes, I think I just can just replace Sleep with accumulators to have more precise fixed timestep
    Harald Steinlechner
    @haraldsteinlechner
    ah you mean an inner loop?
    Evgeniy Andreev
    @gsomix
    I want to accumulate time to perform world update (let's speak in game terms :)) at fixed rate
    Harald Steinlechner
    @haraldsteinlechner
    if i understand correctly this sounds like a good idea. but then one could just have a physics thread and when desired flush data into the mods for rendering?
    this also is somehow related to a student project some time ago. in his aardvark based project he explored vr interaction techniques. https://philipperler.net/2017/06/13/haptic-feedback-in-room-scale-vr/
    he was kind of the first trying out elm stuff in combination with VR and a physics engine behind
    what he did there was roughly:
    • have immutable world
    • compute changes, flush to physics system
    • physics run in physics engine
    • flush back results into immutable world
    Harald Steinlechner
    @haraldsteinlechner
    is linux support dead after our backend program cleanups?
    @krauthaufen
    will check in the evening
    Georg Haaser
    @krauthaufen
    hey, i haven't tried the linux rendering for a long time but at least vulkan should be working. I don't recall a reason why GL shouldn't work but as always coule take a day or two really makingbit run again.
    Harald Steinlechner
    @haraldsteinlechner
    lol for the animation topic there is already a wiki entry which is empty: https://github.com/aardvark-platform/aardvark.docs/wiki#faq-aardvark-programming
    Dallin Beutler
    @dallinbeutler
    haha I guess that wasn't a small question! So you fully recommend the Elm style in https://github.com/aardvark-platform/aardvark.media/blob/master/src/Aardvark.UI.Primitives/FreeFlyController.fs#L412 and https://github.com/ErlerPhilipp/VR_DA vs the pure rendering approach with adaptive blocks? I'll definitely dive in those!
    Harald Steinlechner
    @haraldsteinlechner
    watch out VR_DA is old. since then a lot developed in aardvark.media and aardvark.vr https://github.com/aardvark-community/aardvark.vr
    and... it depends. if more and more ui and interaction comes in, media and elm style becomes more and more attractive
    in the case you simply wanted to have a camera for a simple game or tech demo, pure rendering is ok
    we have aardvark users who simply use aardvark.rendering and build a user interface with wpf for example around it. this is doable, but with more and more interaction you will find a more functional style (in contrast to mod.change and transact changes) more and appealing.
    Harald Steinlechner
    @haraldsteinlechner
    PRo3D (http://pro3d.space/) completely switched from pure rendering + ui code to purely media based which really turned out well since it is interaction focused. here, in samy the salmon @gnufu and @hyazinthh implemented a game. here the focus lies on rendering techniques https://github.com/gnufu/SamyTheSalmon
    WalchAndreas
    @WalchAndreas
    btw we also have a blog: https://blog.aardvark.graphics/
    Harald Steinlechner
    @haraldsteinlechner
    we should add blog links to some places
    Evgeniy Andreev
    @gsomix
    @haraldsteinlechner you could send some posts to Sergey Tihon (F# Weekly)
    Georg Haaser
    @krauthaufen
    memo to myself (or anyone with admin access on my server: we should auto-build the blog if we didn't already. just like the web-stuff.
    Harald Steinlechner
    @haraldsteinlechner
    yep to both
    WalchAndreas
    @WalchAndreas
    @haraldsteinlechner blog is build from here.. https://github.com/aardvark-platform/aardvark-blog-new
    Dallin Beutler
    @dallinbeutler
    let me know if you need me to clarify anything
    Evgeniy Andreev
    @gsomix
    good morning

    I've removed <DebugType>full</DebugType>, but still not sure. please review, maybe I miss some usages of full PDB? I know that full PDB is useful for unit-tests projects, because some of frameworks still uses it, e.g. for retrieving line numbers

    aardvark-platform/aardvark.rendering#44

    I'm going to continue check examples then :)
    Evgeniy Andreev
    @gsomix

    aardvark helps to find UI bugs in Rider ;)

    https://youtrack.jetbrains.com/issue/RIDER-31387

    Georg Haaser
    @krauthaufen
    cool 😀
    Stefan Maierhofer
    @stefanmaierhofer
    👍
    Evgeniy Andreev
    @gsomix
    what is masterlisa?
    good evening
    @haraldsteinlechner any chance to get aardvark-platform/aardvark.rendering#44 merged?
    Georg Haaser
    @krauthaufen
    done
    masterlisa is actually a semi-internal project by @gnufu
    maybe we should ask her to move it somewhere else
    Evgeniy Andreev
    @gsomix
    @krauthaufen thanks!
    Evgeniy Andreev
    @gsomix
    Good morning
    What do you think about `
    dotnet templates? Did I miss any features in experimental template?
    Evgeniy Andreev
    @gsomix
    What's to be done
    heck, mobile gitter ._.
    What needs to be done before merging templates in aardvark?
    What do you think also about Discord? :D