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I am currently investigating "Akka.Cluster.Sharding" via the example "ClusterSharding.Node".
In this example a MessageExtractor is used which requires to know the max count of shards for hashing.
During testing and debug the code I discovered that the "PersistenceId" of the "Customer" actor depends directly on this "max count of shards".
This implies that if this max count ever changes all event stored data has to be migrated?
What to do if the number of shards changes during runtime? Maybe because of load balancing or starting more machines?
Or did I missunderstand that?