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I am getting a persistence failure when replaying events. The recovery timed out and did not get an event within 30 seconds. I have a feeling it is because we have a lot of events. If we extend the time out period it fixes the problem but it implies that we could get to a point where we could not recover at all. Is there a fix for this or is it just a case of introducing snapshots? I don't really like the idea of never being able to recover from scratch if necessary.
akka.persistence.max-concurrent-recoveriessetting, which tells, how many persistent actors are triggering recovery at the same time (it's 50 by default) - it's a bit similar to how semaphore works.