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  • 16:58

    Aaronontheweb on dev

    harden DispatchersSpec (#4259) (compare)

  • 16:58
    Aaronontheweb closed #4259
  • 16:53
    Aaronontheweb synchronize #4260
  • 16:52
    Aaronontheweb labeled #4260
  • 16:52
    Aaronontheweb labeled #4260
  • 16:52
    Aaronontheweb opened #4260
  • 16:52

    Aaronontheweb on dev

    hardened BackoffSupervisorSpec … (compare)

  • 16:52
    Aaronontheweb closed #4258
  • 16:34
    Aaronontheweb synchronize #4255
  • 16:33
    Aaronontheweb edited #4259
  • 16:32
    Aaronontheweb opened #4259
  • 16:28
    Aaronontheweb opened #4258
  • 16:14
    Aaronontheweb synchronize #4257
  • 16:14
    Aaronontheweb opened #4257
  • 16:14
    Aaronontheweb labeled #4257
  • 16:14
    Aaronontheweb labeled #4257
  • 16:08
    Aaronontheweb synchronize #4255
  • 15:48
    Aaronontheweb synchronize #4212
  • 15:48

    Aaronontheweb on dev

    Disable racy Remoting and Core … (compare)

  • 15:48
    Aaronontheweb closed #4256
Aaron Stannard
@Aaronontheweb
watching it time out on some NBench specs where TC passed it
Aaron Stannard
@Aaronontheweb
increased our max concurrent build server count to 7
since we have a lot of stuff happening at once and the work queue was getting long
Aaron Stannard
@Aaronontheweb
ok, just pushed Akka.NET v1.0.7
should be up on NuGet in about 10 minutes
(need to wait on the build server to package and deploy everything)
everything is live on NuGet
Damian Reeves
@DamianReeves
:clap:
Corneliu
@corneliutusnea
@Aaronontheweb thanks, did you release that nbench update?
Aaron Stannard
@Aaronontheweb
yessir!
waiting for it to get indexed on NuGet
just rolled it out
looks like I screwed up on loading the logo file
doh
NBench has a couple of new things in that release I'm excited about
the ElapsedTimeAssertion is pretty cool for long-running stuff
the plugin model for instrumenting metrics from sources NBench doesn't support by default
Corneliu
@corneliutusnea
@Aaronontheweb You should have let the change of Process Priority even when run in concurrent mode
Aaron Stannard
@Aaronontheweb
oh, the thread priority?
no, the Process priority not the thread
Aaron Stannard
@Aaronontheweb
damn, so you're right
mind sending me a PR for that - now I have an excuse to fix the logo too
v0.2.1 :p
you can just pass the Concurrent flag into the SetProcessPriority flag and change it there
so we skip the affinity part but leave the priority
Corneliu
@corneliutusnea
done
argh ... just noticed ... tabs vs spaces in files .. my fault ... leave it like that for now, code is correct
Aaron Stannard
@Aaronontheweb
don't make me go all whitespace religion on you pal!
I'll fix that in the release - there's a tool in VS that keeps this stuff consistent project to project
can't remember what it is anymore
Corneliu
@corneliutusnea
I'm willing to start a fight :) pro Tabs :) hahahah
Aaron Stannard
@Aaronontheweb
spaces always win since the Tabalamo
Aaron Stannard
@Aaronontheweb
@corneliutusnea ok, got that out
made some minor changes to the file (SPACES FOREVER)
build server is cranking it out now
Corneliu
@corneliutusnea
awesome
Corneliu
@corneliutusnea
@Aaronontheweb I have lots of messages that have to go to specific actors (by path) but those actors might not be created
as the init part of the actor is quite expensive so I want to create them on demand only
Aaron Stannard
@Aaronontheweb
create some parent actors who just listen for incoming messages
Corneliu
@corneliutusnea
is is a good pattern to send the message to a "parent" that checks if the child is created, if not create it then forward the message? This is going down 4-7 layers.
Aaron Stannard
@Aaronontheweb
oh yeah
was about to suggest that
first pattern we teach in our design patterns course does that
"child per entity" pattern
Corneliu
@corneliutusnea
the issue I see is that instead of one message going from A => G I end up with 10 intermediate messages
Aaron Stannard
@Aaronontheweb
yeah, but that's extremely fast in-memory