Aaronontheweb on 1.4.14
Aaronontheweb on master
Bump Mongo2Go from 2.2.14 to 2.… Bump MongoDB.Driver from 2.11.4… Bump Microsoft.NET.Test.Sdk fro… and 4 more (compare)
Aaronontheweb on 1.4.14
Aaronontheweb on dev
Added v1.4.14 release notes (#1… (compare)
Aaronontheweb on dev
ensure that all recovered Times… (compare)
_actor.Tell(new GameActor.NewGameMessage(new List<PlayerData>() { _userData1, _userData2 }));
_userActorProbe1.IgnoreMessages(m=> m is UserActor.WelcomeToGameMessage);
_userActorProbe2.IgnoreMessages(m => m is UserActor.WelcomeToGameMessage);
_userActorProbe1.ExpectMsg<UserActor.GameInitializedMessage>();
_userActorProbe2.ExpectMsg<UserActor.GameInitializedMessage>();
@rsinohara think about this a little differently. Become essentially builds a state machine. C# await also builds a state machine:
DoSomething();
await DoSomethingAsync(); // in this continuation the behavior switches
DoSomethingElse();
How do you want to check if DoSomethingElse()
has been called without calling first two methods before?