Aaronontheweb on dev
added ability to support custom… (compare)
Hey quick question for @Horusiath
Like I've mentioned a bunch of times, I'm creating a game prototype with Akka.NET
When I'll launch my game, how do properly start those actors?
I have these lines for instance
let system = System.create "system" <| Configuration.load ()
let shopSystem = spawn system "Shop System" <| itemStoreManager
That's the part that got me confused a bit at the moment.I'll give you some context on my architecture
I see the game as a huge state which has several smaller states such as where I am in the storyline or in what phase of the battle system am I in. The first thing I want to start is that state server which will be notified by every update and I will want to enter my shop, for instance, I will require the shop system to be either started, revived or unpaused ? I'm not sure about the terminology.
Thanks in advance :innocent:
Terminatedmessage with reference to dead actor