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Journal
.EventsByPersistenceId(inventoryName, ++inventoryOffset, long.MaxValue)
.RunForeach(HandleCharactersEvent, Materializer);
Journal
.EventsByPersistenceId(descriptorItemsName, ++descriptorOffset, long.MaxValue)
.RunForeach(HandleCharacterDescriptionEvent, Materializer);
Does Akka guarantee that this code will process one message at a time?
Hey guys, I am having trouble using the ActorSelection method. I have just modified the helloakka.cs in the examples to test out some of the funcitonality of the akka system and was looking that the ActorSelection method. I am running into an error when running the code:
[INFO][4/7/2018 3:21:14 PM][Thread 0003][akka://MySystem/deadLetters] Message Greet from akka://MySystem/deadLetters to akka://MySystem/deadLetters was not delivered. 1 dead letters encountered.
I think it is because of how I maybe writing the path for the actor.
var system = ActorSystem.Create("MySystem");
var greeter = system.ActorOf<GreetingActor>("greeter");
var greater = system.ActorOf<ActorGreeting>("greater");
// send a message to the actor
greeter.Tell(new Greet("World"));
greeter.Tell(new Greet("Nick"));
//greater.Tell(new Freak("Fish"));
system.ActorSelection("akka://system/user/*er").Tell(new Greet("I am greeter"));
quick question
// Parameters:
// handler:
// The message handler that is invoked for incoming messages of the specified type
// T. It should return trueif it handled/matched the message; false otherwise.
for
protected void Receive<T>(Func<T, bool> handler);
if handler return false will the receive actor try to use another handler (down the list) if it matches the type?