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  • Jun 14 06:20
    xesf commented #6
  • Jun 14 01:04
    neuromancer opened #6
  • Aug 01 2018 07:42
    necros2k7 opened #5
  • May 19 2015 15:38
    xesf commented on bea27de
  • May 19 2015 15:37
    xesf commented on 910c3e1
  • May 19 2015 13:50
    alexbevi commented on 910c3e1
  • May 19 2015 13:48
    alexbevi commented on bea27de
  • May 16 2015 14:27

    xesf on asylum

    ASYLUM: Fixed correct resourceI… ASYLUM: debug for non implement… ASYLUM: Fixed incorrect string … and 9 more (compare)

  • May 15 2015 20:59

    xesf on asylum

    Encounters script size has orig… Added missing debug channels (compare)

  • May 15 2015 20:40

    xesf on asylum

    Few encounter script fixes. (compare)

  • May 14 2015 20:21

    xesf on asylum

    Skip intro talk about Max Merge branch 'asylum' of https:… Encounter tiny fixes. and 1 more (compare)

  • Apr 10 2015 20:20

    xesf on asylum

    ASYLUM: Fixed chapter 2 special… (compare)

  • Apr 09 2015 01:34

    alexbevi on asylum

    ASYLUM: add debug output to spe… (compare)

  • Apr 08 2015 20:04

    xesf on asylum

    ASYLUM: Fixed incorrect string … ASYLUM: Fixed actor visibility … (compare)

  • Apr 08 2015 13:59
    alexbevi commented on 1ed45a5
  • Apr 08 2015 13:20
    xesf commented on 6759884
Alex Bevilacqua
@alexbevi
i didn't think of that
ah well
Alexandre Fontoura
@xesf
maybe they want to use what we achieve together to use it in the 20th version?
lets see what we will reply anyway
Alex Bevilacqua
@alexbevi
:+1:
Alexandre Fontoura
@xesf
;)
let me know when he replies
Alex Bevilacqua
@alexbevi
will do
i'll forward you the response as well
that's the email i have for you
Alexandre Fontoura
@xesf
yeah, that's my secondary account
Alex Bevilacqua
@alexbevi
ah ok
i just got a resopnse
response
<redacted>
what email address should I cc you on?
<redacted>
Alexandre Fontoura
@xesf
I just got the CC from <name removed>, but didn't got yours, anyway I saw your message in his reply
how
I'm guessing that will give us more motivation to finish the game I guess
Alex Bevilacqua
@alexbevi
true
Alexandre Fontoura
@xesf
a lot of things may be different from what we have now
Alex Bevilacqua
@alexbevi
i don't know that i can give any hard numbers on how long it would take though
Alexandre Fontoura
@xesf
but will certainly boost the project
yes, it's difficult
Alex Bevilacqua
@alexbevi
<redacted>
Alexandre Fontoura
@xesf
<redacted>
<redacted>
Alex Bevilacqua
@alexbevi
<redacted>
<redacted>
<redacted>
taking conversation offline ;)
Alexandre Fontoura
@xesf
Commit alexbevi/scummvm@255f501 brings speech to Encounters.
Still buggy, has it loops through all the text resources. I'm guessing now is a matter of looking after the encounter scripts to see what's happening.
Alex Bevilacqua
@alexbevi
hoping to have a look soon
watch the formatting on your commit messages ;)
Alexandre Fontoura
@xesf
yo, is it wrong?
got to check that
didn't notice
Alex Bevilacqua
@alexbevi
i think we have a weird rebase issue
see
9ed9f913a307a728548f9b88152b35f9f6140b90
d548606beb9bf1bb21483c925820b56f628c766f
Alexandre Fontoura
@xesf
Yep, I wanted to change commit message and I guess I missed the process
Alex Bevilacqua
@alexbevi
ok
i can possibly fix that

pick 255f501 Encounter tiny fixes.

pick b7433da Encounters speech play. Still buggy has it loops through all the voices but at least isn't stuck in the screen anymore.

pick 9ed9f91 Few encounter script fixes.

pick 910c3e1 Encounters script size has originl

pick 241daab Added missing debug channels

oops
#pick 255f501 Encounter tiny fixes.
#pick b7433da Encounters speech play. Still buggy has it loops through all the voices but at least isn't stuck in the screen anymore.
#pick 9ed9f91 Few encounter script fixes.
#pick 910c3e1 Encounters script size has originl
#pick 241daab Added missing debug channels
I'll skip those and use the ASYLUM prefixed ones
Alexandre Fontoura
@xesf
yep, that was the idea :)
sorry about that mess