ebkalderon on gh-pages
Deploy www.amethyst.rs to githu… (compare)
0.7 and have defined a DrawUi pass as the last of my pipeline stage. The system that draws depends on the fps_counter_system (because it will just draw the fps for the moment) and nothing else. I read the ui and pong examples and didn't see what I am missing, the only thing that is different for me is that my drawing actions are in a separate system (created by using a custom bundle). If you want, you can read the source code.
Result::ok to get Option if you like
State::event or similar
MouseMoved event