So you guys have a general approach to make sure you have no delay turn servers for every regional location? Would I need to provide an array of turn server ips or how do you guys generally handle this scenario?
We need to make sure we are not rerouting two peers on the same region through some turn on the other side of the world
addition: it seems to be a problem with the signaling server ... I did overwrite the $STUNSERVER_URL and got a working connection between peers, but this connection only lasts a couple of seconds and is then interrupted