These are chat archives for arenanet/api-cdi

18th
Feb 2017
so, bad news; found another bug in the WvW API improvements on stage
need to push it back a fourth time
literally crying
darthmaim
@darthmaim
Feb 18 2017 00:04
:(
smiley
@codemasher
Feb 18 2017 00:24
pretty much
but hey, it's a three-day weekend here so I got that going for me at least
smiley
@codemasher
Feb 18 2017 00:25
heh
Archomeda
@Archomeda
Feb 18 2017 01:42
3-day weekend? :O
and what kind of bug is it? :(
darthmaim
@darthmaim
Feb 18 2017 10:38
@lye found 109 more items that are not whitelisted and added them to https://gw2treasures.com/lye
David ReeƟ
@queicherius
Feb 18 2017 13:27
The guild team endpoints still time out with a 502 after 60 seconds, pretty much 50/50 chance (56,794 of 112,019 failed)
Archomeda
@Archomeda
Feb 18 2017 15:32
RIP EU again
has there been any response at all from anet regarding the EU lag since last patch?
Jonathan Andrist
@rwfrk_twitter
Feb 18 2017 18:16
@darthmaim Bookmarking that. <3
Yeah... Fake-Quip-Hammer-Prep makes sense as 'banned'.
This is going to sound dumb, but GW2 uses a standard keyhandling library for user input and not something house-grown right? Running into some ODD issues trying to setup my new mouse.
Example: It accepts "CTRL+ALT+SHIFT+F11" as a single bind. Then it treats it as if you've hit and held control, (Aka, show ALL Names, including yours) until it processes the ALT+SHIFT+F11.; IF skill mapped to that key is on cooldown? Ignore the modifers when it hits that point and treat it as F11.
(WTB the option to actually treat these as F13-F24 from the mouse's end, but that seems even more unlikely).
Jonathan Andrist
@rwfrk_twitter
Feb 18 2017 18:53
@lye You said you had to pull the WvW stuff from staging, did any of your other tracking bits make it? (Gliders/Cats..)
Darrian
@rikkuness
Feb 18 2017 19:17
blob
you mean this EU lag?
Archomeda
@Archomeda
Feb 18 2017 19:22
yes
Darrian
@rikkuness
Feb 18 2017 19:23
blob
also this, over and over and over again
windwarrior
@windwarrior
Feb 18 2017 20:49
from my MTR's it seems to be in their datacenter
also, ping is just as bad as ingame lag
because ping stats ingame list how long it takes for the gameserver to process the packet too
Archomeda
@Archomeda
Feb 18 2017 21:42
yeah, it's the german datacenter that has issues
it's the node after the fft4.alter.net one that causes lagspikes