These are chat archives for arenanet/api-cdi

9th
Jul 2017
JamEngulfer
@JamEngulfer
Jul 09 2017 07:27
I'd like to avoid making 300-400 API calls when I first run the app, to be honest. I guess I can parse the 'all items' endpoint from GW2Spidy
JamEngulfer
@JamEngulfer
Jul 09 2017 07:35
Now I think about it, I could just ship with a list of names and IDs, then check to see if any new ones appear and add them to the list
Eearslya Sleiarion
@Eearslya
Jul 09 2017 07:38
@JamEngulfer I'd recommend hosting your own API if you need data on mobile devices. Run an API scraper every 24 hours (or on every new build), save it all to a database, then write your own endpoints for exactly the data your app needs.
windwarrior
@windwarrior
Jul 09 2017 18:23
I have considered making a caching framework that queries items on demand. But that probably only works when you have sparse and random acces to the API
windwarrior
@windwarrior
Jul 09 2017 20:29
@queicherius that night mode :'). That must be like invert() no?
also you might want to provide an emoji font (is that a thing?) because the default win-10 ones are fairly non-fitting
darthmaim
@darthmaim
Jul 09 2017 20:41
filter: invert(100%) hue-rotate(180deg) brightness(150%) contrast(90%)!important
Eearslya Sleiarion
@Eearslya
Jul 09 2017 20:42
..wait, wouldn't hue-rotate(180deg) be the same as invert?
darthmaim
@darthmaim
Jul 09 2017 20:42
no
windwarrior
@windwarrior
Jul 09 2017 20:44
I find the ! always confusing
how is this not important :(
darthmaim
@darthmaim
Jul 09 2017 20:44
invert is inverting everything (most importantly white->black)
hue-rotate then changes the colors back to normal
Eearslya Sleiarion
@Eearslya
Jul 09 2017 20:44
no, it's not not important
the !important is the flag itself
windwarrior
@windwarrior
Jul 09 2017 20:45
yes, but I find it confusing syntax
Eearslya Sleiarion
@Eearslya
Jul 09 2017 20:45
@darthmaim ohhh.
right, 'cause a hue rotate black/white wouldn't change
got it
darthmaim
@darthmaim
Jul 09 2017 20:46
yep
what is the use of edge detection in the render pipeline of GW2
Eearslya Sleiarion
@Eearslya
Jul 09 2017 22:21
Active models can be outlined by hovering them..perhaps that's part of it?
Archomeda
@Archomeda
Jul 09 2017 22:25
lolwat
that screenshot is actually amazing