These are chat archives for arenanet/api-cdi
alright cool, i got a local version working:
request to https://api.guildwars2.com/v2/account/home/cats?access_token=[REMOVED] failed, reason: connect EAGAIN 184.108.40.206:443 - Local (0.0.0.0:50397)
@lye's last blog entry:
Has it really been over a week
Because wow time goes by too quickly these days.
OPTIONSto api.guildwars2.com gives you a page not found
if($value)in most cases
i bet someone pressed the big red button
and the data centre shut down
we had one of those at the datacenter I worked at
Lego Worlds is a sandbox video game which allows players to build a world made up of Lego bricks. The player is rewarded for collecting objects spread across the map with "studs", an in-game currency. The player can build using the items they have encountered. Players can create their own world by using predefined Lego structures or using the "brick-by-brick editor tool".
i guess the patch is delayed because of the power outage in frankfurt?
@Archomeda I think so yeah
/etc/hostswasn't affecting my discord bot
when i was a tech support scrub, there was a password policy that meant people had to change their password every month. people just appended the month to their password
yep can confirm :D
A message from Mike O’Brien:
This morning we experienced a power failure at our European datacenter, and unfortunately it knocked out some of our equipment. We’re currently rebuilding. In the meantime, accounts that connect to European worlds are unable to login. Some North American accounts with ties to the European account database are also unable to login.
We’re working on restoring networking equipment. Once we do, we’ll know whether we can safely bring up databases and game servers. At this time we don’t have an estimated time to restore service.
Today is release day. We’re going to go ahead and post the release, although much of the world won’t be able to access it until service is restored. I know that’s far from ideal. But we have only three days left to prepare for the demo, and with that schedule, it’s important that we get the release out today so we have time to deal with any issues that arise. I appreciate your understanding.
[ "1-1", "1-2", "1-3", "1-4" ]
wvw matches endpoint returns this; EU won't have wvw back anymore ;P
Mute Projectiles Only: Unique item sounds originating from projectile attacks (such as Quip and the Dreamer) will be muted, and all others will play normally.
It is. It looks like it got cut off in the paste bin.
UnhandledPromiseRejectionWarning: Unhandled promise rejection
Diffing results... - Insertions: 184,672 lines - Deletions: 172,360 lines
MapWvWDesertHome4jeez, that map got so many revisions in its lifespan
MapDesertOasisare new i think :D
All Season 3 Current Events achievements have been unhidden, with the exception of those that cannot be progressed without specific Living Story chapters or expansions.
and i hoped i could see if the 1 achievement that apparently no one has, has been unhidden too
/v2/skillsalready with the new ammo system :P
Primal Burst: These skills now count as level-1 bursts for the purposes of traits that scale on adrenaline level.ouch
going right would be cooler now- Kralk, some time in the last 250 years
Vengeful Hammers: Added a third hammer and reduced damage by 33% to preserve approximate damage per second. Changed the base function of this skill so you can no longer lose projectiles as a result of passing too close to uneven terrain. This skill has been unsplit from PvP, using the increased healing values in all game types. holy crap
it was 32k something before i believe :D
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