These are chat archives for arenanet/api-cdi
@apoch, can I leave this achievement/mastery point content bug to you?
After some people noted that the GW2E stats page for core Tyria mastery points had some weird things going on (81 vs 80 point unlocks, while the wiki states 82 unlockables), we tried to find out what is going wrong.
We concluded that some achievements must not be awarding the mastery points correctly, so I've created this script to help me search which ones.
These achievements do not award their associated mastery points, although one of them did work for a short while as can be noted on GW2E's stats page:
A message from Benjamin Arnold, Content Programmer – Fractals / Raids:
Mistlock Instabilities were designed as a way to add variation to gameplay and difficulty when players are repeating the same fractals multiple times. The intent was to provide unique challenges and promote new playstyles based on which instabilities are active for a given fractal scale. Unfortunately, the original implementation did not quite succeed at this.
Initially, instabilities were hard coded for each scale, and would change only if we manually altered them on patch days. As a result, rather than feeling like the gameplay varied at Tier 4, you got the same set of instabilities every time you did a fractal, and it got stale, or worse, felt consistently un-fun. In addition, the manual nature of the instability list was hard for designers to maintain.
In the very near future, instabilities will be randomly assigned to each scale, and will change each week, with one instability at Tier 2, two instabilities at Tier 3, and three instabilities at Tier 4. Instabilities will be enabled via a per-map whitelist, so designers can easily update which instabilities will ever be available for a certain fractal.
We believe that this added variation will improve the fractal experience for dedicated players, and help keep daily achievements from feeling stale or unchallenging. Going forward we will continue to look for new instabilities to add and improvements to implement, in order to make the system more enjoyable and understandable.