Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • Jan 30 2019 11:45
    Tolkyria commented #646
  • Jan 30 2019 11:44
    Tolkyria commented #646
  • Jan 16 2019 14:09
    patrickboesch starred arenanet/api-cdi
  • Jan 16 2019 03:23
    isand3r starred arenanet/api-cdi
  • Dec 09 2018 14:11
    queicherius commented #567
  • Dec 05 2018 16:57
    apoch closed #433
  • Dec 05 2018 16:57
    apoch commented #433
  • Dec 05 2018 16:53
    wafflebot[bot] unlabeled #527
  • Dec 05 2018 16:53

    apoch on master

    /v2/pvp/seasons: add .ranks. Merge pull request #535 from ar… (compare)

  • Dec 05 2018 16:53
    apoch closed #535
  • Dec 05 2018 16:53
    apoch closed #527
  • Dec 05 2018 16:45

    apoch on master

    add missing name tag to /v2/rac… Merge pull request #609 from Th… (compare)

  • Dec 05 2018 16:45
    apoch closed #609
  • Dec 04 2018 19:18
    darthmaim commented #640
  • Dec 04 2018 18:17
    apoch commented #640
  • Dec 04 2018 09:43
    darthmaim commented #640
  • Dec 03 2018 17:50
    Aonwy unlabeled #640
  • Dec 03 2018 17:49
    Aonwy closed #640
  • Dec 03 2018 17:47
    Aonwy labeled #645
  • Dec 01 2018 18:36
    strigefleur edited #645
Pat Cavit
@tivac
/v2/achievements working fine for me
windwarrior
@windwarrior
the match link above doesnt work
Nabrok
@Nabrok
/v2/worlds down as well
L M.
@lmik
haha yeah my error handling is getting updated a lot too at the moment.. :D
Shii Kayano
@BryghtShadow
@tivac Oh, yeah. /v2/achievements is fine, but ?ids= isn't.
Pat Cavit
@tivac
I'm looking into it
lye
@lye
due to the architecture of some backend components, the API flakes out a bit when we push gw2 hotfixes and stuff
the intermittent failures should resolve themselves as some services come back online
@Nabrok hmm, so I didn't think about this, but the kill/death counters are accumulated in-memory, so when the backend servers get restarted (e.g., due to hotfix) they're purged.
I need to serialize out those values I think.
It's super annoying but the aggregate scores from /v2/wvw/matches should be correct, though the ppt/ppk breakdown will probably be wrong for awhile :(
lye
@lye
The good news is that kill/death counters for EU matchups are now being piped through correctly :D
(maybe s/correctly//)
L M.
@lmik
can confirm!
windwarrior
@windwarrior
the bad news
lye
@lye
okay team I'm changing /v2/commerce/listings
haven't figured out how but it's causing problems
here's the number of bytes retrieved from the cache/time: http://i.imgur.com/2sfIluB.png
gonna sleep on it but definitely open to suggestions. problem is mostly that the responses (which are cached wholly) are too large and sucking up too much space.
Eearslya Sleiarion
@Eearslya
Good lord.
Also @BryghtShadow you definitely should! You seemed to be a good editor from the changes you suggested to me, and API editorship isn't hard to get.
Ryan Mast
@nightlark
@BryghtShadow you might need to ping a sysop if they don't respond within a few days to the request
Eearslya Sleiarion
@Eearslya
I can always give one a poke on the IRC
Shii Kayano
@BryghtShadow
While playing other games, I realised just how wonderful the patching/maintenance system of GW2 is.
smiley
@codemasher
there's quite a few things to fanboy about in gw2 but i'm almost sure it's not the auto-updater... :D
Nabrok
@Nabrok
There's zero downtime ...
I don't think anybody else does that
smiley
@codemasher
does it matter?
thats what i wonder when i read all those qq threads when a server comes down for maintenance
but indeed, the very low downtime is noteworthy about gw/gw2
Nabrok
@Nabrok
It matters if you want to play on a patch day :)
smiley
@codemasher
only if patch day is friday and the current time is short after wvw reset
but that has been changed fortunately
Ryan Mast
@nightlark
@lye what is the difference between the new fractal_level added to account.js, and the fractal_level shown when a player has the progression scope?
lye
@lye
where's the second one shown?
I thought it was only on /v2/account
I may have mis-merged something
Ryan Mast
@nightlark
the second one is listed in account.js as well, under the heading for things shown if progression scope is set
lye
@lye
whistles innocently
just updated the file
Ryan Mast
@nightlark
awesome
and just to clarify, "commander" will be true if they have purchased a tag?
(not if they are tagged up)
Nabrok
@Nabrok
Well, mine says true right now, and I'm not even in game.
lye
@lye
yeah it just checks to see if you've got the unlock bit set
could (eventually) expose party/squad status but not sure if worth
Nabrok
@Nabrok
You mean who is in your party?
lye
@lye
and whether or not your party is a squad
(and how the squad is organized)
Nabrok
@Nabrok
Hmm, well, one of my apps was a composition planner for WvW raids, but it was basically made redundant by the squad UI, so I'm not working on it anymore. However, if I go back to it, it could use something like that.