Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • Jan 30 11:45
    Tolkyria commented #646
  • Jan 30 11:44
    Tolkyria commented #646
  • Jan 16 14:09
    patrickboesch starred arenanet/api-cdi
  • Jan 16 03:23
    isand3r starred arenanet/api-cdi
  • Dec 09 2018 14:11
    queicherius commented #567
  • Dec 05 2018 16:57
    apoch closed #433
  • Dec 05 2018 16:57
    apoch commented #433
  • Dec 05 2018 16:53
    wafflebot[bot] unlabeled #527
  • Dec 05 2018 16:53

    apoch on master

    /v2/pvp/seasons: add .ranks. Merge pull request #535 from ar… (compare)

  • Dec 05 2018 16:53
    apoch closed #535
  • Dec 05 2018 16:53
    apoch closed #527
  • Dec 05 2018 16:45

    apoch on master

    add missing name tag to /v2/rac… Merge pull request #609 from Th… (compare)

  • Dec 05 2018 16:45
    apoch closed #609
  • Dec 04 2018 19:18
    darthmaim commented #640
  • Dec 04 2018 18:17
    apoch commented #640
  • Dec 04 2018 09:43
    darthmaim commented #640
  • Dec 03 2018 17:50
    Aonwy unlabeled #640
  • Dec 03 2018 17:49
    Aonwy closed #640
  • Dec 03 2018 17:47
    Aonwy labeled #645
  • Dec 01 2018 18:36
    strigefleur edited #645
smiley
@codemasher
uhh, looking at ES6 it comes pretty close^^
Archomeda
@Archomeda
i just had bad experiences with java in general
if i had to do something in java, well be prepared for a ton of loc
especially with events :cry:
not sure how it is nowadays, but at least this was the issue with java 6 and 7
also yay, i got gitlab ci working with virtualbox
it was a pain to set that up
Eearslya Sleiarion
@Eearslya
Gitlab?
Archomeda
@Archomeda
basically another git hosting provider
but one that you can also completely host yourself
and they have ci built in, although it's a bit difficult to set up
basically you bring your own runners, instead of having a dedicated cloud ci like travis
Eearslya Sleiarion
@Eearslya
Huh. Tempting.
Archomeda
@Archomeda
previously i used jenkins icw gitlab
but jenkins is horrible
got more than 3 plugins? well you better be prepared for a lot of scrolling in the job configurations
Eearslya Sleiarion
@Eearslya
@Archomeda So the CI can be on the same server as the gitlab?
smiley
@codemasher
i'm pretty sure travis is kidding me https://travis-ci.org/codemasher/php-qrcode/jobs/107904341
Archomeda
@Archomeda
@Eearslya yeah that's possible, i currently have a gitlab ci runner running next to gitlab on the same server
that ci runner is using virtualbox as the executor, but you can also use docker if the host and the guest are both linux
Eearslya Sleiarion
@Eearslya
@Archomeda So..They can't just be running on the same install? One has to be virtual?
Archomeda
@Archomeda
@Eearslya oh, no what i mean is that there's gitlab CI, which is integrated in gitlab, so you can't do anything about that
and then you have multiple executors, which are being managed by one or more gitlab-ci-multi-runners
these executors have to be registered with gitlab CI
and because these executors are managed separately by gitlab-ci-multi-runner, you can place them anywhere you want
and an executor can be shell, virtualbox, docker, and i believe something else too
gitlab-ci-multi-runner will boot them up when it's requested by gitlab CI
Edgar Doiron
@Coffee4cr
Amazon announced what they've been working on
Archomeda
@Archomeda

Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.

hmm

why does that not surprise me, Amazon owns both of these services
if devs use Lumberyard, it basically locks them in with AWS too since it's supposedly easy to use, so that's a win for Amazon, because AWS isn't free
Edgar Doiron
@Coffee4cr
yeah the engine is free, so they'll make money on AWS
but if you do a single player game, you don't need AWS, no?
Archomeda
@Archomeda
i suppose not no
windwarrior
@windwarrior
Free with full source
Archomeda
@Archomeda
i also wonder how the integration with twitch will be received by gamers themselves
windwarrior
@windwarrior
but that source, is that libre
Archomeda
@Archomeda

oh

Lumberyard is free, including source. We make money when you use other AWS services. We built Lumberyard to make it faster and easier to build fantastic live, multiplayer, community-driven games – which naturally connect to the cloud to provide these features to players. However, there is no requirement to connect your game to the cloud. There are also no seat fees, subscription fees, or requirements to share revenue. You pay only for the infrastructure resources you choose to use.

well, there's my answer :P

i guess if you really don't want to use AWS, you can write your own service
windwarrior
@windwarrior
but if Amazon feels like it, they can still say that I am redistributing their modified source and therefore are in violation of copyright laws?
Archomeda
@Archomeda

For full licensing details, see Licensing below.

funny, that link doesn't work for me XD

Q. Can I take Lumberyard and make my own game engine and distribute it?
No. While you may maintain an internal version of Lumberyard that you have modified, you may not distribute that modified version in source code form, or as a freestanding game engine to third parties. You also may not use Lumberyard to distribute your own game engine, to make improvements to another game engine, or otherwise compete with Lumberyard or Amazon GameLift.

oh...

Q. Can my game use an alternate web service instead of AWS?
No. If your game servers use a non-AWS alternate web service, we obviously don’t make any money, and it’s more difficult for us to support future development of Lumberyard. By “alternate web service” we mean any non-AWS web service that is similar to or can act as a replacement for Amazon EC2, Amazon Lambda, Amazon DynamoDB, Amazon RDS, Amazon S3, Amazon EBS, Amazon EC2 Container Service, or Amazon GameLift. You can use hardware you own and operate for your game servers.

well there goes my idea lol

Edgar Doiron
@Coffee4cr
lol
but still
you can make a game that doesn't use any of those
windwarrior
@windwarrior
To be fair, I think this would be a horrible idea for a company to use as their engine, major vendor lock-in that you cannot get out of
Archomeda
@Archomeda

You can use hardware you own and operate for your game servers.

Well, apparently this is still allowed

but you just can't use any other cloud service from a third party
it looks great on paper for such an engine, but i don't know if companies are willing to use AWS and other Amazon services for their multiplayer games
but Amazon has to make money in some way, so i can understand their reasoning
windwarrior
@windwarrior
lumberyard service terms redirects to AWS service terms :/ I'm blind