@lye So about the cache times... you said it'd just be the cache headers. However, I just tested it with the /account/wallet endpoint, which does not have a cache header at all, but it took exactly 10 minutes to update to the value ingame after a change.
Interestingly it was way faster after changing maps
lawton's taking a leave of absence, so API support will be minimal for the forseeable future
I will do what I can but turnaround will be slow and my involvement w/ anything non-JS will be non-existant
because fuck C++
What's the status on victory points?
I'm not sure how far towards completion those were
The warscore is just the accumulated amount of the current victory points right? So, if the skirmishes reset at fixed times we should be possible to create snapshots ourselves. Of course, these snapshots might be off with a few points.
yeah, that's what mos does
Ah, I haven't looked what those websites are doing after the skirmishes were introduced
@tivac Can you poke the whitelist for the new cat ears? =)
(https://www.youtube.com/watch?v=kPR8h4-qZdk)[youtube vid] <-- got a half hour to spare? See how facebook got 1% performance gain by replacing std::string with an own implementation and how GCC5 fixes that difference
okay you win markdown
I give up
@rwfrk_twitter yarr, gimme a min
also at some point a bunch more "Stabilize the Rift" events showed up?
i'm really wondering when the "out-of-body" experience is coming back :(
i think those events are somewhat dead without it now :(
but of course, not your department ^^
@Archomeda sorry your gems aren't accurate, I don't have enough visibility into the issue to give you a good answer why.
hmm odd :(
oh well, i hope you'll find the issue some day
if you need me for anything, just ask ^^
@Archomeda maybe you can ask support to get back 1028, because the API says you have that :D
that way there won't be anymore problem to look into