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  • Jan 30 2019 11:45
    Tolkyria commented #646
  • Jan 30 2019 11:44
    Tolkyria commented #646
  • Jan 16 2019 14:09
    patrickboesch starred arenanet/api-cdi
  • Jan 16 2019 03:23
    isand3r starred arenanet/api-cdi
  • Dec 09 2018 14:11
    queicherius commented #567
  • Dec 05 2018 16:57
    apoch closed #433
  • Dec 05 2018 16:57
    apoch commented #433
  • Dec 05 2018 16:53
    wafflebot[bot] unlabeled #527
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    apoch on master

    /v2/pvp/seasons: add .ranks. Merge pull request #535 from ar… (compare)

  • Dec 05 2018 16:53
    apoch closed #535
  • Dec 05 2018 16:53
    apoch closed #527
  • Dec 05 2018 16:45

    apoch on master

    add missing name tag to /v2/rac… Merge pull request #609 from Th… (compare)

  • Dec 05 2018 16:45
    apoch closed #609
  • Dec 04 2018 19:18
    darthmaim commented #640
  • Dec 04 2018 18:17
    apoch commented #640
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  • Dec 03 2018 17:47
    Aonwy labeled #645
  • Dec 01 2018 18:36
    strigefleur edited #645
lye
@lye
there's files in the art dir like font_trebuchetRegular13-00a1-00ff.dat
BoyC
@BoyC
ooooh, pre converted then
lye
@lye
so I'm pretty sure we raster glyph ranges of a font to a proprietary format that has glyph/kerning metadata for a specific point size and codepoint range
BoyC
@BoyC
that's exactly what i'm trying to do :D
would that file happen to start with BMF per chance? :D
oh no it wouldn't because that format contains filenames and the dat file uses ids
lye
@lye
the raster things the engine reads are in a proprietary format
BoyC
@BoyC
has to be because of the datafile
lye
@lye
has to be because of NIH
ftfy
BoyC
@BoyC
NIH?
lye
@lye
not invented here
the font compiler tool appears to take XLSX documents as input
and hand-parses them
for the sake of my sanity i'm going to stop looking into this :heart:
BoyC
@BoyC
:D
thanks for looking into it anyway
i wonder if i can find one of those in the datafile :) (the dats)
lye
@lye
the tag for the compiled fonts is AFNT (or TNFA, not sure why they're always backwards in code)
BoyC
@BoyC
little vs big endian
do those contain the rasterized glyphs too?
lye
@lye
casting strings to uint32_t considered harmful
by my reading yeah
BoyC
@BoyC
oh cool
lye
@lye
I'm willing to bet that they've been hand-tweaked or something
which is why they don't quite use the same glyphs as a normal trebuchet
BoyC
@BoyC
yeah based on my experiments the kerning between chars is pretty much tweaked
time to dust of my datafile browsing hat
lye
@lye
good luck and godspeed
BoyC
@BoyC
i was the original guy to unpack the gw1 datafile, so... :D
Archomeda
@Archomeda
:O
BoyC
@BoyC
back then they put all the stuff in the client if you called it with -image, imagine my surprise when i found half-colored-in maps of the unannounced expansion :)
stitched them together, posted it on guild wars guru, post got deleted, so i moved on from datamining :D
Archomeda
@Archomeda
:/
BoyC
@BoyC
ffw 10 years, we have that_shaman doing the heavy lifting :D
Archomeda
@Archomeda
i still want to index all the files, but... at the same time i don't really want to waste too much time
i had that amazing idea of keeping a history of things... but i never really pushed it because it takes time and effort :smile:
BoyC
@BoyC
haha :D http://wiki.xentax.com/index.php/Guild_Wars_DAT - decompressor still points to my old site :)
windwarrior
@windwarrior
xlsx is the format that stores all data in businesses right?
Eearslya Sleiarion
@Eearslya
All data. Every bit of it.
Edgar Doiron
@Coffee4cr
xlsx is the most portable database
windwarrior
@windwarrior
yes, at some point excel will become conscience of all the information it got fed
Edgar Doiron
@Coffee4cr
haha
that would be scary
BoyC
@BoyC
or it already has, it's just laying low
Eearslya Sleiarion
@Eearslya
yesterday I learned XLSX actually uses XML and I almost had to throw up
windwarrior
@windwarrior
you are doing this
you are the problem
you are creating a monster
Edgar Doiron
@Coffee4cr
talking about becoming sentient