apoch on master
/v2/pvp/seasons: add .ranks. Merge pull request #535 from ar… (compare)
apoch on master
add missing name tag to /v2/rac… Merge pull request #609 from Th… (compare)
I am struggling to translate the coordinates provided by the mumble file into ones that match the coordinate system used by the API:2/maps.
More precisely, I am working with the coordinates from TacO files which are based on the mumble coordinates.
The mumble coordinates seem to be relative to the current map while the maps API provides coordinates for an entire continent.
So what I tried is to add a maps continent_rect NW x and y values to the map relative coordinates from mumble.
The resulting coordinates are offset though. It appears that the map relative coordinates are not based on the maps NW corner but some seemingly random spot somewhere in the maps middle.
So I tried to calculate the maps center point using the API:2/maps coordinate_rect information.
I am currently working on fun mobile application, half-way done already and recently I wanted to add cool new feature, which was supposed to make use of all the gizmos, special and fun items from character's inventory, but then it struck me that vast amount of those items was moved to the Novelties Wardrobe section and I can't find and access them anymore in the way I was going to.
So there is my question: How do I access Novelties Wardrobe API? I could not find anything about Novelties on wiki. Maybe it was not added yet? Previously I was going to iterate through every single inventory slot and make list of special items, but now I'm not sure how to do it.
In the API Changelog I can see that last change was done on June 5th and I believe Novelties were added later on.
What can I do to get information about items that were unlocked and items currently in-use and assigned to four novelty slots?
v2/raidshas been updated to include the previously missing
v2/mountshas been added. Note: newer mount skins are missing, the skill ids are dead links, the icons links are broken, and the account unlock portion doesn't exist.
What would be the easiest way for me build a plugin that would present in-game lore text upon getting a point of interest or waypoint unlocked? Furthermore, is there any way to pull GW2 wiki information and make that presentable in-game upon walking over certain parts of a map. I think it would not break game immersion and help build game lore.
I'm working on developing a drop rate tracker, however I'm bumping into an issue with lag from the api.
When I retrieve data from api.guildwars2.com/v2/characters/Character_Name/inventory, the data is out of date... historically by anywhere between 30-50s (estimate).
So far I've been getting around this by setting a 60s countdown timer, however recently this lag has been getting worse, and is now almost always over a minute out of sync.
I realise this is simply the nature of managing a server such as this, and want you to know I'm not complaining about it... but when you have to wait 5 minutes for the cache to clear, actually testing to make sure this timer is right in-program is basically impossible.
Is there any way to find out the current lag for endpoint requests in the api?
Would it be possible to include a timestamp on requests? That way It'd be possible to automate the countdown timer to sync with the server on first request.
also: I think max-age from the cache-control header is supposed to supersede the Expires header:
If there is a Cache-Control header with the "max-age" or "s-maxage" directive in the response, the Expires header is ignored