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  • Jan 30 2019 11:45
    Tolkyria commented #646
  • Jan 30 2019 11:44
    Tolkyria commented #646
  • Jan 16 2019 14:09
    patrickboesch starred arenanet/api-cdi
  • Jan 16 2019 03:23
    isand3r starred arenanet/api-cdi
  • Dec 09 2018 14:11
    queicherius commented #567
  • Dec 05 2018 16:57
    apoch closed #433
  • Dec 05 2018 16:57
    apoch commented #433
  • Dec 05 2018 16:53
    wafflebot[bot] unlabeled #527
  • Dec 05 2018 16:53

    apoch on master

    /v2/pvp/seasons: add .ranks. Merge pull request #535 from ar… (compare)

  • Dec 05 2018 16:53
    apoch closed #535
  • Dec 05 2018 16:53
    apoch closed #527
  • Dec 05 2018 16:45

    apoch on master

    add missing name tag to /v2/rac… Merge pull request #609 from Th… (compare)

  • Dec 05 2018 16:45
    apoch closed #609
  • Dec 04 2018 19:18
    darthmaim commented #640
  • Dec 04 2018 18:17
    apoch commented #640
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    darthmaim commented #640
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    Aonwy unlabeled #640
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    Aonwy closed #640
  • Dec 03 2018 17:47
    Aonwy labeled #645
  • Dec 01 2018 18:36
    strigefleur edited #645
Silver Golden
@Silveress_Golden_gitlab
seems a tad early for halloween
ChieftainAlex
@ChieftainAlex
Map name    Event name    Event ID    Coordinates    Level    Flags
1316    Mists Rift    Defeat the Riftstalker to close the rift.    72921F19-7984-4954-A9EA-3C35D5188635    [3261,13765]    80    ["group_event","map_wide"]
1316    Mists Rift    Escape the collapsing rift!    1E3B3CA9-B40A-4839-8889-636B14B87C74    [3261,13765]    80    ["group_event","map_wide"]
i see gitter hasn't improved since i last tried pasting
Archomeda
@Archomeda
lol ofc not
ChieftainAlex
@ChieftainAlex
good news is the tile generator doesn't work for that map layer ;)
Silver Golden
@Silveress_Golden_gitlab
where did you get the event info?
ChieftainAlex
@ChieftainAlex
or any layer*-
was searching for rift events
ChieftainAlex
@ChieftainAlex
put keyword "rift" in either box
I haven't done the events ingame..
darthmaim
@darthmaim
Map ID Map name Event name Event ID Coordinates Level Flags
1316 Mists Rift Defeat the Riftstalker to close the rift. 72921F19-7984-4954-A9EA-3C35D5188635 [3261,13765] 80 ["group_event","map_wide"]
1316 Mists Rift Escape the collapsing rift! 1E3B3CA9-B40A-4839-8889-636B14B87C74 [3261,13765] 80 ["group_event","map_wide"]
ChieftainAlex
@ChieftainAlex
maybe they suck you into an instance?
+1
Daniel Snider
@dsnider-anet
>_>
Silver Golden
@Silveress_Golden_gitlab
Daniel looks a tad shifty right now
ChieftainAlex
@ChieftainAlex
looks even shiftier with one eye
_
Silver Golden
@Silveress_Golden_gitlab
Quick! Catch him and force the truth serum into him
Quaggan BooOOoot
@QuagganBooOOoot
New discussion in API Development:

SAB API
by shadowolflo.6870 in API Development

Hi, can you update the API for SAB with boomerang and Mega Bomb ?

ChieftainAlex
@ChieftainAlex
new event is called "Catch Brand crystals and use them to disrupt the rift."?
ChieftainAlex
@ChieftainAlex
turned out yeah that map was intentionally whitelisted per http://dulfy.net/2019/04/09/gw2-helpful-hero-current-events-and-riftstalker-weapons-guide/
Quaggan BooOOoot
@QuagganBooOOoot
¯\_(ツ)_/¯
ChieftainAlex
@ChieftainAlex
/shrug
Daniel Snider
@dsnider-anet
The API is currently broken due to a backend server crash
rephrased: I broke the API with today's release :fire:
Fix is in the pipe
Ben Lubar
@BenLubar
:thumbsup:
Gregory DALMAR
@AtomGrafiks
👏👍👍👍
😜😂
Daniel Snider
@dsnider-anet
:grimacing:
Ben Lubar
@BenLubar
do PvP match GUIDs stay accessible once they're no longer in the list of recent games or do they immediately disappear?
David Reess
@queicherius
For everyone looking in here: API is back online
Daniel Snider
@dsnider-anet
luck should be fixed
Gregory DALMAR
@AtomGrafiks
/tokeninfo responds with html 404 since 10 minutes ago (randomly)
11:30 UTC to 11:38 UTC and 11:48 UTC to 11:50 UTC for more precision
Quaggan BooOOoot
@QuagganBooOOoot
New discussion in API Development:

Chat API
by Raseus.2543 in API Development

I know it is an old wish that we get access to a chat API and was asked very often but I want to know if anything has changed.

Is a Chat API planned or is there any other way to access the chat logs because this would already help very much. I mean lets face it the gw2 chat works but that's it and if you are someone like me who does RP with 15+ people in the say channel you can easy miss something or lose track. That is why I think we could create a better chatbox with the chat logs or a chat api.

With this we could create a chat window where you can highlight certain words or character names so it is easier to keep track of the chat.

Daniel Snider
@dsnider-anet

I'm looking for help exposing the appearance portion of the character data. The data itself is stored pretty compactly on the character record as an array. What each value in the array means depends on the race+sex combination of the character.

Here's how the data looks for my test character:

[ 100, 0, 8, 50.2, 4, 0, 50.2, 50.2, 50.2, 50.2, 50.2, 50.2, 6, 0, 0, 16, 9, 0, 
50.2, 50.2, 50.2, 50.2, 50.2, 50.2, 50.2, 50.2, 50.2, null, 3.14, null, 62, 4, 8, 
50.2, 50.2, 50.2, 50.2, 0, 50.2, 50.2, 50.2, 50.2, 50.2, 50.2, 7 ]

I can modify the v2/races/:race endpoint to include an interpretation of these numbers per-sex-per-index.

Maybe something like:

{
  ...,
  "appearance": {
    "female": [
      {
        "name": "Hair Style",
        "category": "Hair Styles & Color",
        "type": "PictureChoice"
      },
      {
        "name": "Hair Color",
        "category": "Hair Styles & Color",
        "type": "ColorPalette",
        "colors": [
          {
            "brightness": -13,
            "contrast": 1,
            "hue": 275,
            "saturation": 0.0234375,
            "lightness": 1.09375
          },
          {
            "brightness": -13,
            "contrast": 1,
            "hue": 275,
            "saturation": 0.0234375,
            "lightness": 1.09375
          },
          ...
        ]
      },
      ...
    ],
    "male": [...]
  }
}

Finally, the real question: I can expose the raw per-character array in the next day or two, but the static data will take weeks for some backend server changes to make it through. Should I

  1. add the per-character data now without the static data, or
  2. wait for everything to be ready.

I can argue for both options, so I'm asking here.

Sounomi
@Sounomi
On one hand, it'd be quite neat to see those values but on the other hand, what good is data if you can't interpret it? So I'd vote for when everything's ready.
Enno G.
@SchoolGuy
I am also voting for waiting until everything is ready. Seems the more practical approach for me. Also you would have more time for testing your changes!
AtomGrafiks
@AtomGrafiks_gitlab
same for me, waiting until everything is ready
ChieftainAlex
@ChieftainAlex
until we have some kind of lookup table to convert the array into the meaning, the raw data isn't worth much
Ryan Mast
@nightlark
The static data would be interesting (no need to parse the JSON and read fields of values), though it isn't terribly useful without knowing more about the structure; which would be easier to figure out with a JSON version that's human readable.
Quaggan BooOOoot
@QuagganBooOOoot
New discussion in API Development:

WvW API
by Jey.2349 in API Development

Hey,

I'd really like to use sites like https://wvwintel.com/#2203. It is a map overview of the current WvW matchup and gives great insight for enemy movement.
Unfortunately it seems that the API content gets stuck or isn't updated quick enough every now and then.
You're able to see the issue when no objectives on all three maps were flipped for a while.

Things tested:

Quaggan BooOOoot
@QuagganBooOOoot
New discussion in API Development: