apoch on master
/v2/pvp/seasons: add .ranks. Merge pull request #535 from ar… (compare)
apoch on master
add missing name tag to /v2/rac… Merge pull request #609 from Th… (compare)
I'd really like to use sites like https://wvwintel.com/#2203. It is a map overview of the current WvW matchup and gives great insight for enemy movement.
Unfortunately it seems that the API content gets stuck or isn't updated quick enough every now and then.
You're able to see the issue when no objectives on all three maps were flipped for a while.
- The site seems to display the current (and updated) api results, I compared it with a direct request: https://api.guildwars2.com/v2/wvw/matches?world=2202
- Adding an API-Key to the request doesn't change the result
Few example links from images of things in my bank viewing via API.
No icons are loading at all.
I'm working on a raffle system and it would be very handy if the log entry said what tab an item has been deposited in. Example would be trying to track gold deposits into the
Guild Stashfor example. the in-game log is able to show what tab an action was done in.
If I'm not mistaken there are a lot of endpoints that are cached, so the result might be off by up to 5 minutes or so.
It would be really helpful if that could be reflected by header values, so it is transparent if / when / how long data is cached.
- I access https://api.guildwars2.com/v2/account/raids to get the raid progress. The first call takes a bit longer than subsequent calls, sometimes 5000 vs 100 ms, so I assume the first call has fresh data, subsequent not.
- I finish a raid encounter.
- I access /account/raids again, but the just finished encounter is missing.
- I have to poll /account/raids for up to 5 minutes to see the updated encounter list.
What that implies is that whenever I read such data, I have to delay for at least 5 minutes and read the data again, to be sure that the data is current and not cached.
// "current"/"max" are the counters, if any, for the achievement // progress. They'll be set for all achievements -- boolean achievements // are treated as if they had "max=1".
What does the "if any" mean in this case? Are there example achievement structures where there is no counter?
This may be a weird request, but would it be possible to add the timestamp of the last aetherium generation tick to guild info?
I noticed in my own guild hall that without any speed upgrades aetherium seems to always generate based on when aetherium capacity was last made available. That is, the capacity upgrade was unlocked at
2019-04-29T04:30:54.000Z(using up all 500/500 aetherium, changing the available capacity from 0 to 1500) and the ticks have been happening every 60 seconds on the :54 of the minute. Before that, the mine was unlocked at
2019-04-28T20:11:29.000Z(changing the available capacity from 0 to 500) and the ticks seemed to be happening around halfway through each minute.
This is technically something that applications could calculate for themselves, but it gets very messy, especially if the guild log doesn't include enough information due to upgrades being done a while ago.
This is the last piece needed to replicate the guild hall upgrade UI on a website.
(Also, just as a side note, some of the early upgrades like ore synthesizer 1 don't seem to require their building even though they do require it ingame.)
I have recently being advised to post a suggestion and ask how many others out there using Linux would like the game to be made native for the OS. (Ubuntu, Mint, Peppermint etc).
Yes is may take some time and I'm sure there are a lot of Linux gaming enthusiasts here, but a suggestion from a large amount of people should hopefully give us some attention.
I suppose the best thing would be a shout out. Let me know how many out there.
Email from Arenanet:
...Thanks a lot for taking the time to share your ideas about running Guild Wars 2 on Linux! We have found that the best way for the Development team to gather and review player feedback and suggestions is through the official forums. We ask and encourage players to post their ideas in our forums...
Members of the Development Team read the forums daily, and while they usually cannot respond to individual suggestions, the fact that team members can review those suggestions in a public forum helps them gauge the level of interest in a particular idea, and also allows other players to discuss and offer feedback of their own.
.ToDictionary(x => x.Id)should suffice for c#