apoch on master
/v2/pvp/seasons: add .ranks. Merge pull request #535 from ar… (compare)
apoch on master
add missing name tag to /v2/rac… Merge pull request #609 from Th… (compare)
// "current"/"max" are the counters, if any, for the achievement // progress. They'll be set for all achievements -- boolean achievements // are treated as if they had "max=1".
What does the "if any" mean in this case? Are there example achievement structures where there is no counter?
This may be a weird request, but would it be possible to add the timestamp of the last aetherium generation tick to guild info?
I noticed in my own guild hall that without any speed upgrades aetherium seems to always generate based on when aetherium capacity was last made available. That is, the capacity upgrade was unlocked at
2019-04-29T04:30:54.000Z(using up all 500/500 aetherium, changing the available capacity from 0 to 1500) and the ticks have been happening every 60 seconds on the :54 of the minute. Before that, the mine was unlocked at
2019-04-28T20:11:29.000Z(changing the available capacity from 0 to 500) and the ticks seemed to be happening around halfway through each minute.
This is technically something that applications could calculate for themselves, but it gets very messy, especially if the guild log doesn't include enough information due to upgrades being done a while ago.
This is the last piece needed to replicate the guild hall upgrade UI on a website.
(Also, just as a side note, some of the early upgrades like ore synthesizer 1 don't seem to require their building even though they do require it ingame.)
I have recently being advised to post a suggestion and ask how many others out there using Linux would like the game to be made native for the OS. (Ubuntu, Mint, Peppermint etc).
Yes is may take some time and I'm sure there are a lot of Linux gaming enthusiasts here, but a suggestion from a large amount of people should hopefully give us some attention.
I suppose the best thing would be a shout out. Let me know how many out there.
Email from Arenanet:
...Thanks a lot for taking the time to share your ideas about running Guild Wars 2 on Linux! We have found that the best way for the Development team to gather and review player feedback and suggestions is through the official forums. We ask and encourage players to post their ideas in our forums...
Members of the Development Team read the forums daily, and while they usually cannot respond to individual suggestions, the fact that team members can review those suggestions in a public forum helps them gauge the level of interest in a particular idea, and also allows other players to discuss and offer feedback of their own.
.ToDictionary(x => x.Id)should suffice for c#
I was looking at https://wiki.guildwars2.com/wiki/PvP_Build#Sigils and had trouble requesting these sigils and runes.
For example, looking at the Sigil of Absorption(PvP) page, we see it's supposed to have an id of 81266 (hover over "Game link" chat code). The equivalent in PvE has an id of 72872.
request for Sigil of Absorption(PvP): https://api.guildwars2.com/v2/items?id=81266
"text": "no such id"
curl -H 'Accept: application/activity+json' https://ravenvale.lubar.me/_item/20546/_emoji) but Mastodon won't accept any emoji over 50 kilobytes. Example: https://render.guildwars2.com/file/06DF4AD10F92FDC3AB0EA1D8411038D44758BD52/66654.png
** Processing: 66654.png 256x256 pixels, 4x8 bits/pixel, RGB+alpha Reducing image to 3x8 bits/pixel, RGB Stripping metadata... Input IDAT size = 57664 bytes Input file size = 57771 bytes Trying: zc = 9 zm = 9 zs = 0 f = 0 IDAT size = 50755 Selecting parameters: zc = 9 zm = 9 zs = 0 f = 0 IDAT size = 50755 Output IDAT size = 50755 bytes (6909 bytes decrease) Output file size = 50812 bytes (6959 bytes = 12.05% decrease)