apoch on master
/v2/pvp/seasons: add .ranks. Merge pull request #535 from ar… (compare)
apoch on master
add missing name tag to /v2/rac… Merge pull request #609 from Th… (compare)
.ToDictionary(x => x.Id)
should suffice for c#
how to link PvP sigils and PvP runes?
by icy.9250 in API DevelopmentI was looking at https://wiki.guildwars2.com/wiki/PvP_Build#Sigils and had trouble requesting these sigils and runes.
For example, looking at the Sigil of Absorption(PvP) page, we see it's supposed to have an id of 81266 (hover over "Game link" chat code). The equivalent in PvE has an id of 72872.
request for Sigil of Absorption(PvP): https://api.guildwars2.com/v2/items?id=81266
response:<pre>{
"text": "no such id"
}</pre>
API Skills activation time ?
by tim.4596 in API DevelopmentDoes anyone know how I can get the skill activation time and activation type from the API?
https://api.guildwars2.com/v2/skills?ids=10334
The current API doesn't appear to return any information concerning those two things :(
curl -H 'Accept: application/activity+json' https://ravenvale.lubar.me/_item/20546/_emoji
) but Mastodon won't accept any emoji over 50 kilobytes. Example: https://render.guildwars2.com/file/06DF4AD10F92FDC3AB0EA1D8411038D44758BD52/66654.png
** Processing: 66654.png
256x256 pixels, 4x8 bits/pixel, RGB+alpha
Reducing image to 3x8 bits/pixel, RGB
Stripping metadata...
Input IDAT size = 57664 bytes
Input file size = 57771 bytes
Trying:
zc = 9 zm = 9 zs = 0 f = 0 IDAT size = 50755
Selecting parameters:
zc = 9 zm = 9 zs = 0 f = 0 IDAT size = 50755
Output IDAT size = 50755 bytes (6909 bytes decrease)
Output file size = 50812 bytes (6959 bytes = 12.05% decrease)
Mirage Thrust daze value set to 0
by tim.4596 in API DevelopmentMirage thrust daze value set to 0, while IG link claim it to be 0.25s
Request: WvW Skirmish Reward (Pip Count) Current Progress
by Butters.2807 in API DevelopmentHi there, I'm just curious. Is there any plans to add an endpoint to the API to return the Current Pip progress on the Weekly Skirmish Rewards. Eg "Platinum Chest, 3rd Tier, 5 Pips".
It would be so useful. As i already have a semi-automated spreadasheet that predicts timings for finishing chests and works out how many weeks / hours etc until you can acquire the armor set you want.
Guild aetherium generation information
by Nightgunner.2896 in API DevelopmentThis may be a weird request, but would it be possible to add the timestamp of the last aetherium generation tick to guild info?
I noticed in my own guild hall that without any speed upgrades aetherium seems to always generate based on when aetherium capacity was last made available. That is, the capacity upgrade was unlocked at
2019-04-29T04:30:54.000Z
(using up all 500/500 aetherium, changing the available capacity from 0 to 1500) and the ticks have been happening every 60 seconds on the :54 of the minute. Before that, the mine was unlocked at2019-04-28T20:11:29.000Z
(changing the available capacity from 0 to 500) and the ticks seemed to be happening around halfway through each minute.This is technically something that applications could calculate for themselves, but it gets very messy, especially if the guild log doesn't include enough information due to upgrades being done a while ago.
This is the last piece needed to replicate the guild hall upgrade UI on a website.
(Also, just as a side note, some of the early upgrades like ore synthesizer 1 don't seem to require their building even though they do require it ingame.)
API Updates - May 14 2019
byDaniel Snider.6241 in API Development
Hello all,
As of today's patch some backend changes to support the API have gone live. I will be working to bring some of the benefits of those changes over the coming weeks. One of the changes broke the mounts endpoint for several hours today (it is now fixed), but in return all missing mount skins have been added to the API.
Recent API Updates
Here are the changes in list format:
API updates - May 15 2019
byDaniel Snider.6241 in API Development
Hello all,
I recently mentioned some backend changes I made that went live with yesterday's patch. As a result I am rolling out some fixes that weren't possible before.
The daily achievements you see in-game are different depending on which expansions you own for that account. Because listing the daily achievements doesn't require an API key, there are flags on each achievement that describe the access requirements for each.
The way those requirements were represented changed at some point in the past to be a bit more complex. I have updated the API to understand the new format and I've bumped the schema version.
Recent API Updates