Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
kimkulling on master
Use unqualified uint32_t everyw… Merge branch 'master' into mast… Merge pull request #4678 from v… (compare)
Hi Kim, I'm using 5.2.0 to export and all the file formats are working fine, apart from the glTF ones (both gltf, glb & gltf2, glb2)... Is there anything different within the 'aiScene' that i need to set for these formats? The exports are failing with aiReturn_FAILURE.
Many thanks!
I guess not. I tried to update this package but saw a looot of build failures. So I was not able to solve them at this moment
It looks like the BitBucket repo got a pull request that got merged. Apparently it works with 5.2.x now. But a Nuget package is not available and apparently x86 support wasn't updated.
Accessor::Indexer data = prim.indices->GetIndexer();
if (!data.IsValid()) {
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
}