Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
kimkulling on patch-issue-4676
kimkulling on master
[WIP] Use ai_Real to write corr… Merge pull request #4697 from a… (compare)
kimkulling on patch-issue-4676
[WIP] Use ai_Real to write corr… (compare)
turol on master
Improve BlenderDNA error message Move SharedModifierData definit… Inherit SubsurfModifierData and… and 7 more (compare)
kimkulling on use_float_for_material_parameters_issue-4685
Fix API declaration. (compare)
kimkulling on use_float_for_material_parameters_issue-4685
[WIP] Use float instead of ai_r… (compare)
kimkulling on add_code_alert
Hi Kim, I'm using 5.2.0 to export and all the file formats are working fine, apart from the glTF ones (both gltf, glb & gltf2, glb2)... Is there anything different within the 'aiScene' that i need to set for these formats? The exports are failing with aiReturn_FAILURE.
Many thanks!
I guess not. I tried to update this package but saw a looot of build failures. So I was not able to solve them at this moment
It looks like the BitBucket repo got a pull request that got merged. Apparently it works with 5.2.x now. But a Nuget package is not available and apparently x86 support wasn't updated.
Accessor::Indexer data = prim.indices->GetIndexer();
if (!data.IsValid()) {
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
}
Hi @kimkulling , I am having some issues with my travis setup,
/limonEngine/libs/assimp/code/AssetLib/STL/STLLoader.cpp:115:31: error: comparison is always false due to limited range of data type [-Werror=type-limits]
if (buffer[i] > UnicodeBoundary) {
buffer is a char*, and UnicodeBoundary is 127, so it can never be true. I don't know what the intention is, so I can't fix it.
Can you comment about what you want? I think intent was to handle it as byte array, but since char is signed, it is failing, and it should be unsigned char, but at this point this is just a speculation