Bindings to Chipmunk 5.3.4 with extra features for use with Ruby 1.8.x and 1.9.x. Version 18.104.22.168 released on rubygems. Just a gem install chipmunk should work, even on windows!
The gem is outdated, and in need of a new maintainer!
I've been "maintaining" for a while, but would welcome someone to take over
also, the project description on github is way outdated
I think the bindings are for chipmunk 6.3 or so
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Oh yes. The problem is that I don't use chipmunk anymore but my own physics engine. So I lost interest, sorry. Chipmunk is great for some kinds of games, but not for 2d top-down games with a huge tile map. With chipmunk you need to create and manage too many static bodies to model the tile map. My physics engine reads the tile map directly.
hi guys anone online ?
Would it be wise to use this in a separate thread in rails(via suckerpunch gem) to mirror the physics of a websocket game where the client is also using chipmunk ?
@beoran or @shawn42 Would love to know your thoughts since you prob know it best
Hi all. Unfortunately this gem is now unmaintained since I lack time and lost interest in Chipmunk. If it works as is for you then you
... then yiCan use it but
Then you can use it but bugs and missing features you will have to fix yourself
hi @code-matt my guess is that you'd end up with slightly different answers in the client and server, floats / archs / OSs / etc
Ah, I did not think of that. If its very slight, I should be able to give the clients some slight leeway between their state and the servers .
Hi there. I am new to ruby chipmunk. Is there any installation guide for Linux? Also can I use this gem with Ruby2D?
Hi @Souravgoswami the chipmunk gem should install from source with a gem install Are you seeing a specific error?