These are chat archives for bjz/gfx-rs
drawPrimitives(0,3)), the only real difference I see is that there is no notion of shader program... Gnm has it implemented this way as well, and I supposed DX11 too, so everyone but GL?.. Hence, that is a problem with our shader abstraction - just something to think about.
Vertex | Fragmentor something along these lines. Please correct me if that's wrong. I haven't figured out the best way to store block usage yet, but good thing is - it's not required for anything at the moment, so we can postpone the solution.
map()would be much better than the whole PR
create_object- can we use a